2010
DOI: 10.1109/tciaig.2010.2050590
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The 2009 Simulated Car Racing Championship

Abstract: In this paper, we overview the 2009 Simulated Car Racing Championship-an event comprising three competitions held in association with the 2009 IEEE Congress on Evolutionary Computation (CEC), the 2009 ACM Genetic and Evolutionary Computation Conference (GECCO), and the 2009 IEEE Symposium on Computational Intelligence and Games (CIG). First, we describe the competition regulations and the software framework. Then, the five best teams describe the methods of computational intelligence they used to develop their… Show more

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Cited by 82 publications
(43 citation statements)
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“…The winner is generally the competitor whose software played the game best. Some of the most popular competitions have been based on well known games, such as Ms. Pac-Man [21], [17], Super Mario Bros [13], or lesser known games in a well-defined and popular genre, such as the car racing game TORCS [16]. However, in some competitions the player does not submit a high-performing controller, but rather a controller that plays the game in an as human-like manner as possible [11], or even a level generator that generates as entertaining levels as possible for particular players [22].…”
Section: Game Ai Competitionsmentioning
confidence: 99%
“…The winner is generally the competitor whose software played the game best. Some of the most popular competitions have been based on well known games, such as Ms. Pac-Man [21], [17], Super Mario Bros [13], or lesser known games in a well-defined and popular genre, such as the car racing game TORCS [16]. However, in some competitions the player does not submit a high-performing controller, but rather a controller that plays the game in an as human-like manner as possible [11], or even a level generator that generates as entertaining levels as possible for particular players [22].…”
Section: Game Ai Competitionsmentioning
confidence: 99%
“…This makes it especially attractive as a "black box" optimisation method. A mature Java implementation has been made freely available by the algorithm's creators 3 , which was used to tune the parameters for PUROFMOVIO.…”
Section: B Parameter Tuningmentioning
confidence: 99%
“…Among many others, some of them have been particularly successful: the Ms. Pacman vs. Ghost competition [1] allowed participants to take part in the popular game of PacMan both as the player and the ghost team, exploring agent coordination in the latter case. The Starcraft competition [2] tackled problems like unit management and partially observable game states, and the popular Car Racing Competitions [3] have, as one of their most important features, the player dealing with other drivers.…”
Section: Introductionmentioning
confidence: 99%
“…Some of these competitions are based on arcade-style games such as Ms. Pac-Man [7], Cellz [8], X-pilot [9] and a simple 2D racing game [10]. But there are also competitions based on the firstperson shooter Unreal Tournament [11], [12], the modern racing game TORCS [13] and the real-time strategy game StarCraft [14]. The organization, results and summaries of entries of many of these competitions have been written up as journal articles or conference papers, providing an archival reference point for other researchers wishing to use the benchmarks developed for their own experiments; for other competitions, at least the benchmark software and initial experiments have been published.…”
Section: A Previous Game-based Competitions and Benchmarksmentioning
confidence: 99%