Proceedings Visualization 2000. VIS 2000 (Cat. No.00CH37145)
DOI: 10.1109/visual.2000.885699
|View full text |Cite
|
Sign up to set email alerts
|

Texturing techniques for terrain visualization

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
5

Citation Types

0
31
0
1

Publication Types

Select...
4
4
2

Relationship

0
10

Authors

Journals

citations
Cited by 44 publications
(32 citation statements)
references
References 23 publications
0
31
0
1
Order By: Relevance
“…Terrains usually compensate small geometric details by textures and as a result, they are often accompanied by huge texture maps. Tanner et al [Tan98a] have introduced the texture clipmaps hierarchy, and Döllner et al [Dol00a] have developed a more general hierarchy to handle large texture maps. Caching techniques enable fast transfer of geometry and texture to graphics hardware.…”
Section: Related Workmentioning
confidence: 99%
“…Terrains usually compensate small geometric details by textures and as a result, they are often accompanied by huge texture maps. Tanner et al [Tan98a] have introduced the texture clipmaps hierarchy, and Döllner et al [Dol00a] have developed a more general hierarchy to handle large texture maps. Caching techniques enable fast transfer of geometry and texture to graphics hardware.…”
Section: Related Workmentioning
confidence: 99%
“…Tree structures similar to the ones used to represent geometry are usually applied [Döllner et al 2000;Cignoni et al 2003a]. In [Hwa et al 2004], the authors proposed a new texture representation that reduces the necessity of blending the textures between levels of detail.…”
Section: Related Workmentioning
confidence: 99%
“…The CLOD methods using hierarchical data structures, such as quadtree [1]- [5], triangle binary tree [6]- [8], longest edge bisection [9], right triangle hierarchies [10], [11], texture hierarchies [12]- [15] and vertex hierarchies [16] are usually executed by the CPU. These methods simplify the geometry efficiently by using CLOD and VFC (View Frustum Culling).…”
Section: Introductionmentioning
confidence: 99%