Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques 2001
DOI: 10.1145/383259.383307
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Texture mapping progressive meshes

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Cited by 525 publications
(509 citation statements)
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“…The first progressive encoding [5] allowed for a model's full resolution to be progressively reconstructed. However, textured models that are simplified with this method produce poor results, which led to simplification algorithms based on texture stretch [6,7]. Our work closely follows Sander, et al [7] with a few modifications (see Section 4), most importantly to allow the process to run unsupervised.…”
Section: Related Workmentioning
confidence: 99%
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“…The first progressive encoding [5] allowed for a model's full resolution to be progressively reconstructed. However, textured models that are simplified with this method produce poor results, which led to simplification algorithms based on texture stretch [6,7]. Our work closely follows Sander, et al [7] with a few modifications (see Section 4), most importantly to allow the process to run unsupervised.…”
Section: Related Workmentioning
confidence: 99%
“…Instead, the system copies only the referenced parts of textures into the atlas. To do so, the mesh is first partitioned into charts, or contiguous groups of triangles in the mesh [7]. The system creates a chart for each triangle and a greedy algorithm merges adjacent charts that create the least additional error using a priority queue.…”
Section: Creating Chartsmentioning
confidence: 99%
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