Proceedings of the 18th Meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2014
DOI: 10.1145/2556700.2566650
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Texture mapping for 3D painting using geodesic distance

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Cited by 4 publications
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“…There exist various techniques for conducting a map-ping from 2D image texture space to a 3D surface. Some examples are intermediate 3D shape [5], direct drawing onto the object [15], or using an exponential fast marching method by applying geodesic distance [37,34]. Many researchers have devoted special attention trying to enhance the realism of virtual garment representation during the last decade [7].…”
Section: Literature Reviewmentioning
confidence: 99%
“…There exist various techniques for conducting a map-ping from 2D image texture space to a 3D surface. Some examples are intermediate 3D shape [5], direct drawing onto the object [15], or using an exponential fast marching method by applying geodesic distance [37,34]. Many researchers have devoted special attention trying to enhance the realism of virtual garment representation during the last decade [7].…”
Section: Literature Reviewmentioning
confidence: 99%