2019 IEEE Eurasia Conference on IOT, Communication and Engineering (ECICE) 2019
DOI: 10.1109/ecice47484.2019.8942651
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Texture designs and workflows for physically based rendering using procedural texture generation

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Cited by 4 publications
(2 citation statements)
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“…The greatest challenge related to the PBR metaphor is the lack of a universal workflow in the literature for creating roughness and metalness maps for three-dimensional objects. In general, roughness maps are obtained by [86]:…”
Section: Discussionmentioning
confidence: 99%
“…The greatest challenge related to the PBR metaphor is the lack of a universal workflow in the literature for creating roughness and metalness maps for three-dimensional objects. In general, roughness maps are obtained by [86]:…”
Section: Discussionmentioning
confidence: 99%
“…Hence, whereas textures represent the basic "skin" of a 3D model and require a material to be attached to the model, materials allow these skins to become more realistic. Today, the most advanced materials are physically based rendering (PBR) materials, because they facilitate the simulation of multiple material characteristics based on a complex mapping synthesis [14]. Apart from static characteristics, 3D models can be animated.…”
Section: Theoretical Background 21 3d Models and Virtual 3d Assetsmentioning
confidence: 99%