Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems 2015
DOI: 10.1145/2702123.2702388
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Text Entry on Tiny QWERTY Soft Keyboards

Abstract: The advent of wearables (e.g., smartwatches, smartglasses, and digital jewelry) anticipates the need for text entry methods on very small devices. We conduct fundamental research on this topic using 3 qwerty-based soft keyboards for 3 different screen sizes, motivated by the extensive training that users have with qwerty keyboards. In addition to ZoomBoard (a soft keyboard for diminutive screens), we propose a calloutbased soft keyboard and ZShift, a novel extension of the Shift pointing technique. We conducte… Show more

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Cited by 79 publications
(32 citation statements)
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“…Three pairs were used, text entry on a smartwatch was omitted. Text entry on such a small screen is impractical and remains an area of open research [17]. Finally expression of the query could be a statement or in the form of keywords.…”
Section: Information Need Surveymentioning
confidence: 99%
“…Three pairs were used, text entry on a smartwatch was omitted. Text entry on such a small screen is impractical and remains an area of open research [17]. Finally expression of the query could be a statement or in the form of keywords.…”
Section: Information Need Surveymentioning
confidence: 99%
“…Although effective, these techniques sacrifice the simplicity and intuitiveness of direct touch, and largely reduce efficiency. For example, small-screen software keyboards based on such techniques [15,16] achieved only 25% of the input speed of direct input techniques [3,25].…”
Section: Introductionmentioning
confidence: 99%
“…In this type of UI, various touching events (combinations of touching elements and duration) and efficient layouts of touch UI are considered important. Beats [4], SplitBoard [5], SwipeBoard [6], TinyQwerty [7] are projects based on this pattern of UI. Contact-based UI such as [8] [9] [10] enable the user to either touch or manipulate smartwatch face, bezel, and exterior for interactions.…”
Section: B Wearable Ui/uxmentioning
confidence: 99%