2017 IEEE Conference on Computational Intelligence and Games (CIG) 2017
DOI: 10.1109/cig.2017.8080433
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Text-based adventures of the golovin AI agent

Abstract: Abstract-The domain of text-based adventure games has been recently established as a new challenge of creating the agent that is both able to understand natural language, and acts intelligently in text-described environments.In this paper, we present our approach to tackle the problem. Our agent, named Golovin, takes advantage of the limited game domain. We use genre-related corpora (including fantasy books and decompiled games) to create language models suitable to this domain. Moreover, we embed mechanisms t… Show more

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Cited by 27 publications
(36 citation statements)
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References 22 publications
(29 reference statements)
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“…We evaluated BYUAgent 2016, Golovin, CARL (BYUAgent 2017), and NAIL on each of the 20 test games for 1000 game steps. This is to make our results comparable to those in [18], [20] with the same number of steps. The results reported here are averages over 10 such runs for Golovin and NAIL; unfortunately, we were only able to do one run for each of the BYU agents (discussion below).…”
Section: Byuagent 2016)mentioning
confidence: 59%
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“…We evaluated BYUAgent 2016, Golovin, CARL (BYUAgent 2017), and NAIL on each of the 20 test games for 1000 game steps. This is to make our results comparable to those in [18], [20] with the same number of steps. The results reported here are averages over 10 such runs for Golovin and NAIL; unfortunately, we were only able to do one run for each of the BYU agents (discussion below).…”
Section: Byuagent 2016)mentioning
confidence: 59%
“…This is particularly impressive considering that NAIL and CARL are arguably using less domain-specific knowledge than Golovin, e.g. Golovin's "battle mode" [20]. It is possible that this domain-specific knowledge overfits to the training set used by the authors, and generalizes less well to the games in our test set.…”
Section: Resultsmentioning
confidence: 92%
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“…Several works [2], [4], [7]- [9], [11], [18] also build agents for text-based games based on the DQN approach designed for action video games [1]. One key consideration when learning to play text-based games is how to represent game states.…”
Section: Related Workmentioning
confidence: 99%