The main problem in computer graphics is to solve the global illumination problem, which is given by a Fredholm integral equation of the second kind, called the radiance equation (REQ). In order to achieve realistic images, a very complex kernel of the integral equation, modelling all physical effects of light, must be considered. Due to this complexity Monte Carlo methods seem tobe an a.ppropriate approach to solve the REQ approximately. We show tha.t replacing Monte Carlo by quasi-Monte Carlo in some steps of the algorithm results in a. faster convergence.