2011 16th International Conference on Computer Games (CGAMES) 2011
DOI: 10.1109/cgames.2011.6000344
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Tennis computer game with brain control using EEG signals

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Cited by 20 publications
(7 citation statements)
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“…• Mu rhythm -In [21], the imagination of motor actions is used to control the movements of a character in a "Tennis" game, through three commands (up/down/stay). Besides videogames, a modified pinball machine controlled with motor imagery is reported in [22].…”
Section: Eeg-based G Ames: R Elated W Orkmentioning
confidence: 99%
“…• Mu rhythm -In [21], the imagination of motor actions is used to control the movements of a character in a "Tennis" game, through three commands (up/down/stay). Besides videogames, a modified pinball machine controlled with motor imagery is reported in [22].…”
Section: Eeg-based G Ames: R Elated W Orkmentioning
confidence: 99%
“…Other researchers are working to completely exclude the physical interaction with a controller. To remove the physical interaction, it is possible to adopt Brain-Computer Interface (BCI) [20] or electromyography (EMG) [17,32] technologies. Application of these approaches can also be found in commercial products such as the Epoc+ (2013) from Emotiv and the Myo armband (2015) from Thalmic Labs.…”
Section: Related Workmentioning
confidence: 99%
“…Was developed for training those suffering from Attention Deficit Hyperactivity Disorder (ADHD) [17]. Researchers are now focusing on the design and implementation of tennis computer games' avatars requiring the user to supplement only brain activity signals as means of action control commands [18]. This implementation will assist people with movement disabilities in controlling a realistic tennis computer game, otherwise an almost impossible task.…”
Section: Introductionmentioning
confidence: 99%