1996
DOI: 10.1109/47.503271
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Ten misconceptions about minimalism

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Cited by 28 publications
(22 citation statements)
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References 45 publications
(7 reference statements)
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“…Whether providing direct instruction or supporting exploratory learning, best practices for designing these materials include: (a) make the information task‐oriented and highly structured because the purpose is to minimize the time the users spend learning and enable them to return to their task as quickly as possible (Duffy, Mehlenbacher, & Palmer, 1992; Hackos & Stevens, 1997; Harris & Hosier, 1991; Mischel, 1994; Shirk, 1988; Smith, 1994); (b) keep the length of topics (for text) short, perhaps no more than two screens long (Turk & Nichols, 1996), but provide enough information so users can complete their tasks successfully (Carroll & van der Meij, 1996); provide context‐sensitive access (Duffy et al, 1992; Elley, 1996; Grayling, 2002). Users switch frequently between consulting help and exploring the interface, so help systems should be designed to facilitate this strategy, for example, by providing “just‐in‐time, right‐in‐context help” access via tool tips or rollovers (Andrade, Bean, & Novick, 2009).…”
Section: Literature Reviewmentioning
confidence: 99%
“…Whether providing direct instruction or supporting exploratory learning, best practices for designing these materials include: (a) make the information task‐oriented and highly structured because the purpose is to minimize the time the users spend learning and enable them to return to their task as quickly as possible (Duffy, Mehlenbacher, & Palmer, 1992; Hackos & Stevens, 1997; Harris & Hosier, 1991; Mischel, 1994; Shirk, 1988; Smith, 1994); (b) keep the length of topics (for text) short, perhaps no more than two screens long (Turk & Nichols, 1996), but provide enough information so users can complete their tasks successfully (Carroll & van der Meij, 1996); provide context‐sensitive access (Duffy et al, 1992; Elley, 1996; Grayling, 2002). Users switch frequently between consulting help and exploring the interface, so help systems should be designed to facilitate this strategy, for example, by providing “just‐in‐time, right‐in‐context help” access via tool tips or rollovers (Andrade, Bean, & Novick, 2009).…”
Section: Literature Reviewmentioning
confidence: 99%
“…To handle these obstacles the designer can use a technique called fading [4]. In fading, the support for the execution of basic skills tasks is gradually decreased.…”
Section: Prerequisites Component Of a Proceduresmentioning
confidence: 99%
“…Korhonen and Koivisto [25] suggest related heuristics: the player does not have to memorize things unnecessarily, the game contains help, and the game provides clear goals or supports player created goals. Similarly, Carroll's [11] minimalist approach to instruction presents only material essential to performing the task and uses an action-oriented approach. Mobile best practices and design guidelines advocate for clear and simple language, labelling all form controls, properly positioning the labels in relation to their form controls, and making it simple for users to access help [53,12].…”
Section: Our Mobile Captcha Heuristics (Mc)mentioning
confidence: 98%