2018
DOI: 10.1016/j.jbusres.2018.08.005
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Temporary communitas and willingness to return to events

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Cited by 30 publications
(26 citation statements)
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“…(2011); O’Sullivan and Jackson (2002); Rahbarianyazd and Doratli (2017). Theme Six: Public and consumer fun and interest in comparable events: Andron (2018); Brida et al. (2017); Jahn et al. (2018); Kim et al.…”
Section: Methodsmentioning
confidence: 99%
See 1 more Smart Citation
“…(2011); O’Sullivan and Jackson (2002); Rahbarianyazd and Doratli (2017). Theme Six: Public and consumer fun and interest in comparable events: Andron (2018); Brida et al. (2017); Jahn et al. (2018); Kim et al.…”
Section: Methodsmentioning
confidence: 99%
“…Theme Six: Public and consumer fun and interest in comparable events: Andron (2018); Brida et al. (2017); Jahn et al. (2018); Kim et al.…”
Section: Methodsmentioning
confidence: 99%
“…The real-time, single elimination tournament structure manifests a virtual “event” in which participation can vary along a continuous spectrum ( Getz and Page, 2016 ; Davies, 2019 ; Yoshida et al, 2014 ) from minimal research in bracket selections to deep immersion in every battle. To the extent that an individual participates and engages with others, the event manifests as a dynamic, community-building experience that motivates repeat participation ( Getz and Page, 2016 ; Jahn et al, 2018 ). The emergent “communitas – a temporary sense of closeness and camaraderie” among participants ( Jahn et al, 2018 ) likely contributes to enthusiasm for March Mammal Madness even when one’s selected champion is defeated in a battle narration ( Yoshida et al, 2014 ).…”
Section: Human Adaptations At Playmentioning
confidence: 99%
“…To the extent that an individual participates and engages with others, the event manifests as a dynamic, community-building experience that motivates repeat participation ( Getz and Page, 2016 ; Jahn et al, 2018 ). The emergent “communitas – a temporary sense of closeness and camaraderie” among participants ( Jahn et al, 2018 ) likely contributes to enthusiasm for March Mammal Madness even when one’s selected champion is defeated in a battle narration ( Yoshida et al, 2014 ). Players routinely tweet about deep emotional engagement as scientist-narrators tweet the battle play-by-play, describing their own shouting, cheering, laughing, jumping, and yelling in response to animal maneuvers and battle events (and the startled responses of their families, roommates, and pets in response to exclamations).…”
Section: Human Adaptations At Playmentioning
confidence: 99%
“…One of the best known and most discussed drivers of willingness for return to such events are factors generated on-site such as satisfaction and positive emotions with event satisfaction being the significant one (Jahn et al, 2018). One of the factors of customer satisfaction is the density of people at the event.…”
Section: Introductionmentioning
confidence: 99%