2011 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP) 2011
DOI: 10.1109/icassp.2011.5946532
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Temporally coherent luminance-to-luma mapping for high dynamic range video coding with H.264/AVC

Abstract: This paper presents a technique for the efficient compression of high dynamic range video (HDR) sequences. Such video sequences usually represent several orders of magnitude of real-world luminance intensity levels. Therefore, they are mostly stored in a floating-point represention. In order to obtain a coded representation that is bit stream compatible with the H.264/AVC video coding standard, the float-valued HDR values have to be mapped to a suitable integer representation first. The mapping proposed in thi… Show more

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Cited by 22 publications
(22 citation statements)
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References 9 publications
(21 reference statements)
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“…We will refer to this method as HDRV for the remainder of this paper. Garbas and Thoma [17] presented a temporally coherent extension of the Adaptive LogLUV function [26] suitable for HDR video compression [17]. The proposed method maps real-world luminance into a 12-bit luma space and preserves chrominance in 8-bit u v chroma channels similar to LogLUV [19].…”
Section: Related Workmentioning
confidence: 99%
“…We will refer to this method as HDRV for the remainder of this paper. Garbas and Thoma [17] presented a temporally coherent extension of the Adaptive LogLUV function [26] suitable for HDR video compression [17]. The proposed method maps real-world luminance into a 12-bit luma space and preserves chrominance in 8-bit u v chroma channels similar to LogLUV [19].…”
Section: Related Workmentioning
confidence: 99%
“…The non-backward compatible approach, shown in Figure 1a, takes advantage of the higher bit-depth support (typically 10-14 bits) in state-of-the-art video encoders [44,43]. Using a range of transfer functions which work on either linear RGB data or perform colorspace conversions followed by luminance to luma mapping [21,29,14] they manipulate captured data in order to pack as much information as possible within the specified bit-depth limit. The resultant optimized video stream is then passed to the encoder.…”
Section: Methodsmentioning
confidence: 99%
“…Garbas and Thoma (2011) [14] proposed a non-backward compatible algorithm by modifying the Adaptive LogLuv algorithm [33] and adding temporal coherence to minimize flickering artefacts in HDR video. The algorithm converts linear RGB values to Lu'v' colorspace by converting real-world luminance to 12-bit luma and adjusting color information into 8-bit u and v channels similar to LogLUV encoding [21].…”
Section: Garbas and Thoma (Fraunhofer)mentioning
confidence: 99%
“…LDR is typically stored using just 24 Since Wards Radiance format [7], a number of other ways of representing HDR pixels have been proposed, including LogLuv encoding used in a custom HDR-version of the TIFF images [19], and OpenEXR. Developed by Industrial Light and Magic for the film industry, OpenEXR has since been released as free software [20].…”
Section: Storagementioning
confidence: 99%
“…Examples of one-stream HDR video compression include HDRv [23], adaptive LogLuv [24], PQ [25], HLG [26] and the Power Transfer Function method [27].…”
Section: Compressionmentioning
confidence: 99%