ACM SIGGRAPH 2011 Papers 2011
DOI: 10.1145/1964921.1964950
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Temporal light field reconstruction for rendering distribution effects

Abstract: PBRT, 16 spp, 403 s Our result, 16 spp, 403 + 10 s (+2,5%) PBRT, 256 spp, 6426 s AbstractTraditionally, effects that require evaluating multidimensional integrals for each pixel, such as motion blur, depth of field, and soft shadows, suffer from noise due to the variance of the highdimensional integrand. In this paper, we describe a general reconstruction technique that exploits the anisotropy in the temporal light field and permits efficient reuse of samples between pixels, multiplying the effective sampling… Show more

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Cited by 35 publications
(41 citation statements)
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“…Hachisuka et al [2008] introduced optimized adaptive sampling strategies for light field generation using raytracing. Lehtinen et al [2011] exploit preceding light field analysis to efficiently and adaptively sample and reconstruct multi-dimensional signals in ray-tracing. Our light field analysis differs as our goal is to determine the best angular and spatial resolution trade-off.…”
Section: Related Workmentioning
confidence: 99%
“…Hachisuka et al [2008] introduced optimized adaptive sampling strategies for light field generation using raytracing. Lehtinen et al [2011] exploit preceding light field analysis to efficiently and adaptively sample and reconstruct multi-dimensional signals in ray-tracing. Our light field analysis differs as our goal is to determine the best angular and spatial resolution trade-off.…”
Section: Related Workmentioning
confidence: 99%
“…Recently, Lehtinen et al [2011] proposed a reconstruction method for motion blur and depth of field from sparse sampling of the 5D light field that uses speed and depth information to reproject samples into each pixel in order to obtain an approximate dense sampling. This method neglects the variation a sample might have along its reprojection line which might lead to artifacts when reconstructing glossy surfaces.…”
Section: Sparse and Low-rank Approximations Of Light Transportmentioning
confidence: 99%
“…Sampling in Graphics has a long tradition [Cook et al 1984] and is a standard tool in rendering global illumination effects [Veach and Guibas 1997;Lehtinen et al 2012], shadows [Egan et al 2011] as well as depth of field and motion blur [Soler et al 2009;Egan et al 2009;Lehtinen et al 2011;Li et al 2012]. Our algorithm uses a simple Markov chain to select new sample positions; more sophisticated sampling strategies, such as the above, could improve performance.…”
Section: Related Workmentioning
confidence: 99%