Proceedings IEEE Virtual Reality 2002
DOI: 10.1109/vr.2002.996513
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Templates for selecting PC-based synthetic environments for application to human performance enhancement and training

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Cited by 4 publications
(3 citation statements)
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“…In each of these cases, the data provided were not useful to the goal of Empirical 42. Morris & Tarr, 2002 collapsing game attributes into categories. As this was a result of participants not reading or failing to understand the card sort directions, the data were deleted and the participant information removed from the demographic information, resulting in a total of six subjects removed.…”
Section: Limitationsmentioning
confidence: 99%
“…In each of these cases, the data provided were not useful to the goal of Empirical 42. Morris & Tarr, 2002 collapsing game attributes into categories. As this was a result of participants not reading or failing to understand the card sort directions, the data were deleted and the participant information removed from the demographic information, resulting in a total of six subjects removed.…”
Section: Limitationsmentioning
confidence: 99%
“…High fidelity graphics and audio can be expensive to produce, and it appears that there are diminishing educational returns from high fidelity systems (Baum, Riedel, Hays, & Mirabella, 1982;Freda & Ozkaptan, 1980;Morris & Tarr, 2002). For example, Morris and Tarr (2002) found that quality of decision-making actually decreased with higher levels of graphics. This suggests that while realism is a feature that may motivate players, there is a limit where greater levels of realism may no longer increase the effectiveness of a training game.…”
Section: Motivation Featuresmentioning
confidence: 99%
“…Despite the lack of a definitive taxonomy linking training technologies to learning goals, there are bootstrap efforts underway to fill this vacuum. These efforts focus on the sensory stimulation requirements that these tools must satisfy (Morris & Tarr, 2002). A recurring theme, initially suggested by Roscoe (1982) is that different types of skills have vastly different technical requirements supporting their training.…”
Section: Team Training: Defining the Challengementioning
confidence: 99%