2022
DOI: 10.3390/su141811643
|View full text |Cite
|
Sign up to set email alerts
|

Temperament, Character and Cognitive Emotional Regulation in the Latent Profile Classification of Smartphone Addiction in University Students

Abstract: The frequency of smartphone use has been increasing since COVID-19, and the problem of smartphone addiction is expected to intensify in modern society where smartphones have diverse uses. According to a recent study, cognitive emotional regulation strategies have proven to be effective in deepening or alleviating smartphone addiction. Therefore, it is necessary to understand the characteristics of smartphone addiction according to various psychosocial approaches, including the cognitive emotional regulation st… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
1
0

Year Published

2023
2023
2024
2024

Publication Types

Select...
1
1

Relationship

0
2

Authors

Journals

citations
Cited by 2 publications
(1 citation statement)
references
References 78 publications
(80 reference statements)
0
1
0
Order By: Relevance
“…While playing in this phase used to be connected to playing with friends outside the house [7], currently it is associated with technological games, where teenagers sit for long hours in front of electronic devices and play games, many of which tend to be violent [8]. Rates of gaming addiction, represented by the rush to play electronic games for long periods, have been strongly affected by the context of the COVID-19 pandemic, with adolescents sitting at home for long periods of time due to home isolation policies [9][10][11][12]. Adolescence is seen as a period of contradictions and changes, and in this period the negative repercussions of electronic gaming quickly become evident in adolescents and often drive them toward violence [13].…”
Section: Introductionmentioning
confidence: 99%
“…While playing in this phase used to be connected to playing with friends outside the house [7], currently it is associated with technological games, where teenagers sit for long hours in front of electronic devices and play games, many of which tend to be violent [8]. Rates of gaming addiction, represented by the rush to play electronic games for long periods, have been strongly affected by the context of the COVID-19 pandemic, with adolescents sitting at home for long periods of time due to home isolation policies [9][10][11][12]. Adolescence is seen as a period of contradictions and changes, and in this period the negative repercussions of electronic gaming quickly become evident in adolescents and often drive them toward violence [13].…”
Section: Introductionmentioning
confidence: 99%