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2018
DOI: 10.1145/3274376
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Tell Me Before You Stream Me

Abstract: Live streaming is a new media format that simultaneously records and broadcasts in real time, in multiple channels including video, audio, and text. A new application area of live streaming is in the video game community, where players stream their gameplay. Since most of the streamed games are team-based, one's live streaming may involve other players' gameplay and disclosure. In the present paper, we aim to understand the attitudes and strategies of players who have been streamed by others in video game live… Show more

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Cited by 25 publications
(4 citation statements)
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“…Yet many researchers agree that as a high-level understanding, eSports usually refers to competitive multiplayer gaming that involves spectating real time or asynchronous gameplay, team competitions, and tournaments either online or off-line. In particular, some have highlighted how live streaming has coevolved with the rise of eSports and directly attributed to the growing popularity and success of the latter (e.g., Hamilton, Garretson, & Kerne, 2014; Li, Kou, Lee, & Kobsa, 2018; Sjöblom & Hamari, 2017; Wulf, Schneider, & Beckert, 2018).…”
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confidence: 99%
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“…Yet many researchers agree that as a high-level understanding, eSports usually refers to competitive multiplayer gaming that involves spectating real time or asynchronous gameplay, team competitions, and tournaments either online or off-line. In particular, some have highlighted how live streaming has coevolved with the rise of eSports and directly attributed to the growing popularity and success of the latter (e.g., Hamilton, Garretson, & Kerne, 2014; Li, Kou, Lee, & Kobsa, 2018; Sjöblom & Hamari, 2017; Wulf, Schneider, & Beckert, 2018).…”
mentioning
confidence: 99%
“…It started as a niche, nonmainstream media platform for video game players to share their gameplay in real time and communicate with other players. Since 2009, live streaming has increasingly become a broader social media trend due to advanced network technology and the growing public interests in user-generated digital content (Hilvert-Bruce, Neill, Sjöblom, & Hamari, 2018; Li et al, 2018). Now various live streaming platforms and services such as Twitch.tv, YouTube Live, and Facebook Live are offering a wide range of live content from gameplay, painting, eating, to cooking to millions of daily viewers.…”
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confidence: 99%
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