2022
DOI: 10.1007/s10055-022-00737-0
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Teleporting through virtual environments: benefits of navigational feedback and practice

Abstract: Virtual environments (VEs) can be infinitely large, but movement of the virtual reality (VR) user is constrained by the surrounding real environment. Teleporting has become a popular locomotion interface to allow complete exploration of the VE. To teleport, the user selects the intended position (and sometimes orientation) before being instantly transported to that location. However, locomotion interfaces such as teleporting can cause disorientation. This experiment explored whether practice and feedback when … Show more

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“…Finally, the conclusion that multiple cybersickness mitigation tools do not combine to further reduce cybersickness may not generalize beyond the two mitigation tools used here. Examples of other approaches to mitigating cybersickness (many of which are implemented in GingerVR [15]) include rest frames that provide a stable visual reference frame [45], [46], [47], [48], teleportation when translating (i.e., changing position) [25], [29], [49], [50], visual dots that move in the opposite direction to cancel out visual motion [51], foveated depth-of-field blur [52], and foveated rendering [53]. Future research should examine whether the current findings extend to other cybersickness mitigation tools that are easily or commonly paired.…”
Section: Limitations and Future Directionsmentioning
confidence: 99%
“…Finally, the conclusion that multiple cybersickness mitigation tools do not combine to further reduce cybersickness may not generalize beyond the two mitigation tools used here. Examples of other approaches to mitigating cybersickness (many of which are implemented in GingerVR [15]) include rest frames that provide a stable visual reference frame [45], [46], [47], [48], teleportation when translating (i.e., changing position) [25], [29], [49], [50], visual dots that move in the opposite direction to cancel out visual motion [51], foveated depth-of-field blur [52], and foveated rendering [53]. Future research should examine whether the current findings extend to other cybersickness mitigation tools that are easily or commonly paired.…”
Section: Limitations and Future Directionsmentioning
confidence: 99%