2006 International Workshop on Virtual Rehabilitation 2006
DOI: 10.1109/iwvr.2006.1707533
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Tele-Rehabilitation using the Rutgers Master II glove following Carpal Tunnel Release surgery

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Cited by 11 publications
(5 citation statements)
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“…In the context of post-stroke rehabilitation using virtual reality or serious game strategy, most therapeutic games proposed in the literature are founded on static determination of tasks and game difficulty by therapists [1]. For example, Heuser et al [7] suggest five therapeutic games exercises. Each exercise involves a set of difficulty levels following patient's recovery.…”
Section: Related Workmentioning
confidence: 99%
“…In the context of post-stroke rehabilitation using virtual reality or serious game strategy, most therapeutic games proposed in the literature are founded on static determination of tasks and game difficulty by therapists [1]. For example, Heuser et al [7] suggest five therapeutic games exercises. Each exercise involves a set of difficulty levels following patient's recovery.…”
Section: Related Workmentioning
confidence: 99%
“…Heuser et al [12] suggest five therapeutic game exercises with the same graphical interfaces. Each exercise involves some difficulty levels following the main patients' motor recovery steps in therapy.…”
Section: Difficulty Adaptation In Therapeutic Gamesmentioning
confidence: 99%
“…In the therapy context, most of therapeutic games are based on the static determination of tasks difficulty by therapists [2]. For example, Heuser et al [17] suggest five therapeutic games exercises. Each exercise involves a set of difficulty levels following patient's recuperation.…”
Section: B Therapeutic Serious Game and Difficulty Adjustmentmentioning
confidence: 99%