2018
DOI: 10.1109/tvcg.2017.2767590
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Tele-Immersion Concepts

Abstract: Tele-immersive systems development is always driven as well as restricted by the available immersive technology. Hence, existing such systems are described mainly from a technological point of view; their conceptual description is usually limited to the description of a scenario that is implementable with or circumvents the limitations of the chosen technology. This focus on technology makes it difficult to compare systems' concepts; moreover, it has led to different views on tele-immersion in different fields… Show more

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Cited by 13 publications
(14 citation statements)
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“…In social VR, what exactly is the relationship between the phenomenal content locally instantiated in the brains of multiple users and shared virtual content created by causal interactions distributed over different machines and artificial media? Social VR is a field that needs a combination of new technological approaches and rigorous conceptual analysis, for instance with regard to the concept of "tele-immersion" (for an excellent example, see Ohl, 2017). The first contribution computer scientists can and certainly will make lies in the field of interface design: For the special domain of social VR, what would be the most efficient and reliable interfaces linking human brains via BCI-coupling and shared VR?…”
Section: Example 1: Consciousnessmentioning
confidence: 99%
See 1 more Smart Citation
“…In social VR, what exactly is the relationship between the phenomenal content locally instantiated in the brains of multiple users and shared virtual content created by causal interactions distributed over different machines and artificial media? Social VR is a field that needs a combination of new technological approaches and rigorous conceptual analysis, for instance with regard to the concept of "tele-immersion" (for an excellent example, see Ohl, 2017). The first contribution computer scientists can and certainly will make lies in the field of interface design: For the special domain of social VR, what would be the most efficient and reliable interfaces linking human brains via BCI-coupling and shared VR?…”
Section: Example 1: Consciousnessmentioning
confidence: 99%
“…In social VR, what exactly is the relationship between the phenomenal content locally instantiated in the brains of multiple users and shared virtual content created by causal interactions distributed over different machines and artificial media? Social VR is a field that needs a combination of new technological approaches and rigorous conceptual analysis, for instance with regard to the concept of “tele-immersion” (for an excellent example, see Ohl, 2017 ).…”
Section: Philosophy Of Mindmentioning
confidence: 99%
“…Current research into understanding virtuality spans a wide range of topics, both philosophical and technical. From understanding the connection between the experience of virtual 'presence' and the notion of selfhood (Blanke & Metzinger, 2009) and exploring how virtual reality experiences might shed light on our theories of the human mind and consciousness (Friston, 2010;Hohwy, 2014;Clark, 2015), or how the virtual domain establishes a sense of temporality (Clowes & Chrisley, 2012), to understanding the phenomenon of 'tele-immersion' (Ohl, 2018), virtual embodiment and re-embodiment (Petkova & Ehrsson, 2008;Cohen et al, 2012;2014a;2014b;De Oliveira et al, 2016) to the experience (and graduation of) realness (Metzinger, 2018) and through matters of epistemology such as understanding the distinction between dreaming, or other suboptimal epistemic situations and waking experience (e.g. Bortolotti, 2015;2016) and the question of assigning personal identity to other agents (Madary & Metzinger, 2016), which itself poses further questions of an ethical and legal character (for much more on the perspectives of philosophy and virtuality, see Metzinger, 2018).…”
Section: Introductionmentioning
confidence: 99%
“…Due to technological advances, it is now, technically, possible to achieve the same outcome by using a tele‐immersion system, a platform that facilitates tele‐collaboration for medical students who are located in different geographical areas. The tele‐immersive system facilitates the three‐dimensional (3D) virtual presence of an expert in any physical location regardless of the geographical region …”
Section: Introductionmentioning
confidence: 99%
“…This plays a significant role in education in general but more specifically in SME for collaboration between medical students and the expert lecturer in a novel area of medical research . However, there are still limitations in terms of bandwidth requirements for high‐quality video transmission, delays in the transmission of images, and issues of compression.…”
Section: Introductionmentioning
confidence: 99%