2020
DOI: 10.1007/s40593-020-00224-0
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Teens-Online: a Game Theory-Based Collaborative Platform for Privacy Education

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Cited by 8 publications
(2 citation statements)
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“…Colleagues suggest that the Internet creates a sense of privacy (Yusri et al, 2021 ). Online learning is very suitable for shy students.…”
Section: Discussionmentioning
confidence: 99%
“…Colleagues suggest that the Internet creates a sense of privacy (Yusri et al, 2021 ). Online learning is very suitable for shy students.…”
Section: Discussionmentioning
confidence: 99%
“…Other solutions are more interactive and more appealing to students because they introduce the concept of gamification and collaborative learning. For example, Teens-Online [86] is a platform equipped with a partner-matching mechanism, allowing students to engage more in learning activities by pairing with their optimal partners. While this project positively raises learning interest, its effects on individual learning outcomes are unknown.…”
Section: Privacy Risks and Education For Childrenmentioning
confidence: 99%