Proceedings of the 9th International Conference on Interaction Design and Children 2010
DOI: 10.1145/1810543.1810592
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TeddIR

Abstract: Despite several efforts to make search engines more childfriendly, children still have trouble using systems that require keyboard input. We present TeddIR: a system using a tangible interface that allows children to search for books by placing tangible figurines and books they like/dislike in a green/red box, causing relevant results to be shown on a display. This way, issues with spelling and query formulation are avoided. A fully functional prototype was built and evaluated with children aged 6-8 at a prima… Show more

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Cited by 18 publications
(2 citation statements)
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“…Contemporary to SWIRL, the "Towards Accessible Search Systems" workshop [20] was held over ten years ago in Switzerland and explicitly focused on one question: how to make search engines accessible to different types of users. The workshop was triggered by the PuppyIR research project that examined child-friendly IR systems from an international perspective [10,15]. The basis for this research was the article about Yahooligans published around 2000 [3].…”
Section: Why Now and Why At Sigir?mentioning
confidence: 99%
“…Contemporary to SWIRL, the "Towards Accessible Search Systems" workshop [20] was held over ten years ago in Switzerland and explicitly focused on one question: how to make search engines accessible to different types of users. The workshop was triggered by the PuppyIR research project that examined child-friendly IR systems from an international perspective [10,15]. The basis for this research was the article about Yahooligans published around 2000 [3].…”
Section: Why Now and Why At Sigir?mentioning
confidence: 99%
“…Being familiar with search tools, however, does not equate to knowing how to use them well. Ever since the Puppy-IR project, which took place between 2009 and 2012, it has been a cradle of many follow-up research projects [6,11], researchers and practitioners have continued to move forward towards designing algorithms and interfaces that can support children's information-seeking practices [2,5,[7][8][9]12]. These solutions, however, often respond to the stereotypical behaviour and cognitive abilities of children at different ages, and not to children's specific needs and task objectives, which is a must when using computers in the classroom to support learning [18] and the focus of the quest described in this paper.…”
Section: Introductionmentioning
confidence: 99%