Technology, Movement, and Play Is Hampering and Boosting Interactive Play
Robby van Delden,
Dennis Reidsma,
Dees Postma
et al.
Abstract:In this paper, we highlight how including technology, movement or play can boost a design process but with unbalanced amounts can also hamper the process. We provide a set of examples where we miscalculated the amount of technology, movement, or play that was needed in a design activity in such a way that it became Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial a… Show more
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