BACKGROUND: Recently, information technology has had a deep effect on managing of human resources (HR), especially on the youngers. Also, the present generation of students is growing up with innovative technologies that are embedded in their daily lives. These students can promote their daily activities using digital information where they can be connected to each other via mobile technologies and can do many cooperative tasks simultaneously. OBJECTIVE: Innovations and mobile-based technologies can provide wide-range opportunities to embed learning in authentic environments and thus can enhance students' motivation and learning process. Therefore, the main goal of this research is to examine the impact of mobile games, technological innovation and collaborative learning on students' motivation.
METHODS:The study is done based on three independent and one dependent variable. Data was gathered from 250 university students of Tehran. SPSS was widely employed to perform the early screening of the collected data. Also, the PLS-SEM approach supported by Smart-PLS 3.2 can test the research model via two-step data analysis: measurement and structural model.
RESULT:The result was summarized and data were interpreted with the help of Smart PLS-SEM. The results showed that mobile games, technological innovation, and collaborative learning have a significant positive impact on university students' motivation. CONCLUSIONS: This study found that the impact of mobile games is important to the students' motivation. Mobile games included flexibility, increasing problem-solving skills and creating excitement and enthusiasm. Furthermore, the finding showed that the effect of the technological innovation variable (smart systems, Internet of thing, cloud services and new models of learning and student development) on students' motivation is significant and positive. The findings also showed that collaborative learning is viewed as an important factor in students' motivation. Collaborative learning includes the sub-indicators of knowledge sharing, improving memory, increasing satisfaction and raising self-esteem.