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2013
DOI: 10.1177/1357034x11411737
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Technologies of Captivation

Abstract: This article analyses the skills and knowledges involved in multiplayer first-person shooting games, specifically Call of Duty 4 for the Xbox 360 games console. In doing so, it argues that the environments of first-person shooting games are designed to be intense spaces that produce captivated subjects -users who play attentively for long periods of time. Developing Heidegger's concept of attunement and Stiegler's account of retention, the article unpacks the somatic and sensory skills involved in videogame pl… Show more

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Cited by 69 publications
(7 citation statements)
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“…Recent work, in particular by Kinsley and Ash has put at its core a concept of 'technicity' which refers to the human-technology relationship in terms of 'the (emergent) qualities of that relationship as it is performed'. 70 While, for instance in Ash's rendering of technicity in the context of video game players, there is concern for the 'body-brain-environment relationship assemblage as they go', 71 here the reference is to the environment of the game, rather than to environment in the sense that we have developed it; that is, to refer to the ongoingly moving and emergent configurations of processes and things that constitute the worlds we are part of. Therefore, while we would agree with Kinsley that 'to study digital technologies in terms of technicity offers a means of studying contemporary socio-technical situation that recognizes the inherently material character of "virtual geographies"', 72 the example of self-tracking urges us to take a further theoretical step.…”
Section: Discussionmentioning
confidence: 99%
“…Recent work, in particular by Kinsley and Ash has put at its core a concept of 'technicity' which refers to the human-technology relationship in terms of 'the (emergent) qualities of that relationship as it is performed'. 70 While, for instance in Ash's rendering of technicity in the context of video game players, there is concern for the 'body-brain-environment relationship assemblage as they go', 71 here the reference is to the environment of the game, rather than to environment in the sense that we have developed it; that is, to refer to the ongoingly moving and emergent configurations of processes and things that constitute the worlds we are part of. Therefore, while we would agree with Kinsley that 'to study digital technologies in terms of technicity offers a means of studying contemporary socio-technical situation that recognizes the inherently material character of "virtual geographies"', 72 the example of self-tracking urges us to take a further theoretical step.…”
Section: Discussionmentioning
confidence: 99%
“…James Ash applies the concept of bodily attunement to videogames in his analysis of how users become attuned to videogame environments (Ash, 2013). Attuning oneself to a game, according to Ash, involves the self-management of an assemblage of bodily capacities and cognitive processes, which together comprise a specific affective state.…”
Section: Attunement In Unravel and Celestementioning
confidence: 99%
“…"[W]e are never not in a mood," Flatley (2012: 504) writes. According to Flatley (2012: 504), "moods do, however, shift and change" and even more importantly they can be invoked, directed, and designed through a process he calls "affective attunement" (see also Ash, 2013;Throop, 2017). Ahmed (2014) argues that attunement does not only deal with a response towards the other, the object, but to the feelings themselves in those encounters.…”
Section: Moods and Attunementsmentioning
confidence: 99%
“…While affect is an abstract force, attunement can have a definable form and function in arranging affective forces and establishing points of contact. According to Ash (2013), our expectations and understandings toward something are impacted by somatic and analytic attunements. Somatic attunements mean that our bodies are already oriented toward particular sensorimotor responses that the object in an encounter evokes (Ash, 2013: 36-37).…”
Section: Moods and Attunementsmentioning
confidence: 99%