2016
DOI: 10.1080/00043125.2016.1176492
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Tech-Savvy Girls: Learning 21st-Century Skills Through STEAM Digital Artmaking

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Cited by 42 publications
(28 citation statements)
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“…Regardless of good programs and supports, student assessments in STEM fields still have not changed to the expected level (Oljace, 2013). Therefore, there has been some research and debate that suggest integrating arts-related skills and activities into STEM subjects can significantly raise student motivation and learning engagement (Liao et al, 2016;Patton, 2016;Patton & Knochel, 2017;Riley, 2014;Rufo, 2013).…”
Section: Steam Education In the United Statesmentioning
confidence: 99%
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“…Regardless of good programs and supports, student assessments in STEM fields still have not changed to the expected level (Oljace, 2013). Therefore, there has been some research and debate that suggest integrating arts-related skills and activities into STEM subjects can significantly raise student motivation and learning engagement (Liao et al, 2016;Patton, 2016;Patton & Knochel, 2017;Riley, 2014;Rufo, 2013).…”
Section: Steam Education In the United Statesmentioning
confidence: 99%
“…South Korea has been facing a very similar challenge to engage students in STEAM education, so that educators believe STEAM can contribute to improve the global literacy of students in their future of a new global era (Yakman & Lee, 2012). Many art educators are therefore strongly encouraged to differentiate instruction in the movement towards STEAM education in schools (Lee & Hyun, 2014;Liao, Motter, & Patton, 2016;Patton & Knochel, 2017;Rufo, 2013;Watson, 2016). They are also expected to connect to the Common Core State Standards (in the US), the National Curriculum (in South Korea), high-stakes testing, diverse learning styles, and 21st century skills in the expected, required, and implied learning standards and guidelines in current school systems.…”
Section: Introductionmentioning
confidence: 99%
“…According to Hughes (2017), students need these character-building or transferable skills: “students need to develop and apply for successful learning, living and working” (p. 102). STEAM teaches students skills such as “critical thinking and problem solving; collaboration and communication; and creativity and innovation” (Liao et al , 2016, p. 29) that can be transferred to another context. Transdisciplinary approaches to STEAM education are highly valued by both the teacher and the student because they allow the student to view the problem or design process from multiple angles or different perspectives that can be applied to a real-world context (Costantino, 2018).…”
Section: Introductionmentioning
confidence: 99%
“…STEM [ 8 , 9 ] skills can contribute to the empowerment of youth by eliminating the gender gap in education [ 10 , 11 , 12 , 13 ] and by providing equal employment opportunities as a strategy to reduce overall inequalities, eradicate poverty and promote peace and prosperity for all. Moreover, many nations propose improving STEM education as a response to increasing demand for STEM skills to meet economic challenges [ 3 , 14 , 15 ].…”
Section: Introductionmentioning
confidence: 99%