“…Examples of Studies That Were Multiply Coded Under the Behavior-Outcome and Effectiveness-Efficiency Categories Effectiveness Efficiency Behavior Total time spent engaging in work-related activities (Bakeman & Helmreich, 1975); the number of action proposals in a group decision-making task (Fodor & Smith, 1982); overall evaluation of behaviors exhibited in an oral presentation (Keyton & Springston, 1990) Number of ideas generated in twelve minutes for brainstorming-task (Cohen et al, 1960); summing and extending invoices in a seven minute period (Wong, 1992); number of product solution ideas, weighted by ratings of creativity (Eisenberg, 2001) Outcome Win-loss ratio for athletic teams (Bird, 1977;Carron & Ball, 1977); overall score on Moon Survival Task (Carpenter & Radhakrishnan, 2002); rank or overall grade on a class project or business simulation (Colarelli & Boos, 1992;Neal, 1997) Points gained in a fifteen minute period on a cargo-loading simulation (Burchfield, 1997); supervisory rating of units produced and errors made (Gekoski, 1952); total monthly sales, divided by number of employees (George & Bettenhausen, 1990) Appendix A Individual sales performance (that was then aggregated to the group level), solving of individual puzzles, and collegiate wrestling competitions Sequential Clerical work that proceeded in stages and group card-sorting tasks (in which one member follows the same person each time) Reciprocal Surveying teams, group puzzle tasks (in which members interact with other group members one at a time to complete the task), and class projects conducted over e-mail (i.e., members interact with other members, but there is no simultaneous interaction) Intensive Decision-making tasks, group puzzle tasks (in which members must interact with the other team members simultaneously to complete the puzzle), business simulations, and class group projects.…”