2018 IEEE Global Engineering Education Conference (EDUCON) 2018
DOI: 10.1109/educon.2018.8363411
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Teaching programming skills in primary school mathematics classes: An evaluation using game programming

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Cited by 9 publications
(6 citation statements)
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References 37 publications
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“…Users can intuitively create algorithms/programs (in the case of visual programming the two concepts are joined) by manipulating blocks of instructions, that is, by dragging and dropping them and encapsulating them in ordered sequences. Several authors (Benton et al, 2017(Benton et al, , 2018Crisci, 2020;Förster et al, 2018;Laurent et al, 2022;Zhang & Nouri, 2019) used Scratch for teaching and learning mathematical knowledge in primary school. Through the Scratch instructions, it is possible to make characters perform actions (e.g.…”
Section: Computer Programming For Constructing Mathematical and Geome...mentioning
confidence: 99%
“…Users can intuitively create algorithms/programs (in the case of visual programming the two concepts are joined) by manipulating blocks of instructions, that is, by dragging and dropping them and encapsulating them in ordered sequences. Several authors (Benton et al, 2017(Benton et al, , 2018Crisci, 2020;Förster et al, 2018;Laurent et al, 2022;Zhang & Nouri, 2019) used Scratch for teaching and learning mathematical knowledge in primary school. Through the Scratch instructions, it is possible to make characters perform actions (e.g.…”
Section: Computer Programming For Constructing Mathematical and Geome...mentioning
confidence: 99%
“…The majority of papers on this theme focused on gamification to develop programming skills in school students. Among the programming skills-related articles, six papers explored the use of gamification to enhance the interest and competency of elementary school children in learning programming (Demirkiran & Tansu Hocanin, 2021;Förster et al, 2018;Giannakoulas & Xinogalos, 2018;Seralidou & Douligeris, 2021;Shim et al, 2017;Theodoropoulos et al, 2016). An additional six papers explored the role of gamification in developing programming skills in high school students (Holenko Dlab & Hoic-Bozic, 2021;Ouahbi et al, 2015;Pellas, 2016;Pellas & Peroutseas, 2016;Pellas & Vosinakis, 2018a, 2018b.…”
Section: Learning Performance-level 2 Cluster 1 Sub-clustermentioning
confidence: 99%
“…Mathematic and geometry related objectives and topics in CT embedded studies were summarized as follows: addition, fractions (Kong and Li, 2016); numbers, addition/subtraction, different calculation strategies (Djurdjevic-Pahl et al, 2016;Messer et al, 2018); numerical calculation, analytical reasoning, quantitative reasoning (Ke, 2014); coordinate graphing, mathematical functions (Friend et al, 2018); calculating the least common multiple and the greatest common divisor (Rodríguez-Martínez et al, 2020); identifying/creating geometric shapes, angles, symmetry and mirroring, functions and simultaneous equations, formulas for e.g. percentages, areas, calculator application (Niemelä et al, 2017;Urban, 2015); cartesian coordinates, probability, measurement and number sense ; operations, algebraic thinking, number and operations' counting, cardinality, fractions, the number system, expressions and equations (Harrison et al, 2018); binary numbers and cartesian coordinates (Mensing et al, 2013);shapes, angles, patterns, problem solving, symmetry, ratio (An and Park, 2012); shapes, addition and subtraction, mental math strategies, coordinate geometry, repeating patterns, fractions, area and perimeter relationships, symmetry and transformations, probability (Gadanidis, 2017); properties of polygons, fractions, multiplication, number sense through number stories, area and volume, algebraic thinking, operations (multiplication and division) (Israel and Lash, 2019); mathematical problems (Lévano et al, 2016;Pires et al, 2019); mathematical patterning (Miller, 2019); polygons and tessellations (Förster et al, 2018;Foerster, 2016); fractions and ratios, geospatial concepts (coordinate estimation based on location) (Nugent et al, 2009); two dimensional shapes (angles, areas etc.) (Kale et al, 2018;Terwilliger et al, 2019;Valentine, 2018).…”
Section: Subject-related Learning Objectivesmentioning
confidence: 99%
“…Eleven of these studies report using multiple choice questions to test a single science concept (Basu et al, 2015), coordinate graphing, spatial skills, and functions (Friend et al, 2018) or English reading (Nesiba et al, 2015). Nineteen of these studies report using open-ended questions: for example, to test the "understanding of science concepts and CT skills as well as the ability to solve problems by combining multiple fundamental concepts" (Basu et al, 2015), or to assess geometry learning (Förster et al, 2018).…”
Section: Assessment Strategiesmentioning
confidence: 99%