2021
DOI: 10.26803/ijlter.20.8.7
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Teaching-Learning Strategies to Production Planning and Control Concepts: Application of Scenarios to Sequencing Production with Virtual Reality Support

Abstract: This paper aims to present scenarios to be applied in higher education to the theme of production planning and control, addressing factors of the production system and indicators arising from this process and the application of virtual reality to support the process. The applied method combines the development of six scenarios for virtual reality application and the discussion about the impacts in indicators from the production planning and control, for example, inventory in the process, manufacturing lead-tim… Show more

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Cited by 4 publications
(4 citation statements)
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References 31 publications
(44 reference statements)
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“…The environmental characteristics in which the project is used and its internal and external relationships need to be considered as, in development, all operating characteristics and tests must be performed. Finally, the artifact must be evaluated, in which it is sought to confirm whether it achieves the expected results in its proposal (Anjos et al, 2021).…”
Section: Ehmann and Wittenberg (2018)mentioning
confidence: 99%
“…The environmental characteristics in which the project is used and its internal and external relationships need to be considered as, in development, all operating characteristics and tests must be performed. Finally, the artifact must be evaluated, in which it is sought to confirm whether it achieves the expected results in its proposal (Anjos et al, 2021).…”
Section: Ehmann and Wittenberg (2018)mentioning
confidence: 99%
“…It's clear from this finding that using video games in the classroom is a promising strategy for stimulating the brains of children with learning impairments. Blumberg et al (2013) and Green & Bavelier (2012) are only two examples of the current corpus of research that provide credence to the idea that some types of video games, such as action games and role-playing games, have a positive link with cognitive development outcomes, that virtual environments support students' cognition and learning (Anjos et al, 2020a(Anjos et al, , 2020b(Anjos et al, , 2021. Based on the available data, it seems that some types of gaming may provide distinct cognitive benefits.…”
Section: Discussionmentioning
confidence: 99%
“…Conversely, the research conducted by [74] did not find any significant increase in motivation, satisfaction, or any other attribute among participants as a result of using the virtual environment, particularly in the cultural training program for high school students. In the earthmoving simulation, participants noted numerous flaws in the simulator and found it difficult to operate, ultimately impacting their satisfaction [75]. Similarly, difficulties in manipulating the applications were observed during the construction of bridge projects, which hindered the potential benefits of the new application [76].…”
Section: Vr and Impact On Student Satisfaction And Engagementmentioning
confidence: 99%