Proceeding of the 44th ACM Technical Symposium on Computer Science Education 2013
DOI: 10.1145/2445196.2445238
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Teaching creativity in computer science

Abstract: In this paper, we describe how a multidisciplinary undergraduate course in Conducting Robots becomes a venue for fostering creativity and teaching strategies for creativity enhancement. We perform a number of creativity measurements and explain our results in the context of creativity research.

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Cited by 17 publications
(4 citation statements)
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“…However, creativity was not mentioned. The same is true for reports on the creativity of computing students that do not mention code quality [12,29].…”
Section: Introductionmentioning
confidence: 91%
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“…However, creativity was not mentioned. The same is true for reports on the creativity of computing students that do not mention code quality [12,29].…”
Section: Introductionmentioning
confidence: 91%
“…Many published papers on measuring creativity in the SIGCSE community are limited to the constructs of divergent thinking [16,29]. To make matters worse, creativity seems to exist in different contexts, where different kinds of creativity seem to manifest, according to Veale et al [33]: creativity from within yourself, creativity in teams, and creativity on socio-organizational levels.…”
Section: What Is Creativity?mentioning
confidence: 99%
“…In this increasingly digitized era and in response to grossly expanding CS enrolment rates (Roberts, 2016) much of CS education has become automated and de-personalized, with many undergraduate institutions auto-grading assignments through computerized test cases. Rather than exploring broader ideas of the relevance of CS to the development of society, democracy, innovation, and so on, many first-year CS students receive limited exposure to the creativities and capabilities of CS tools and technology (Salgian et al, 2013). This may be a contributing factor to the widely observed disappointing student performance and low retention rates in CS1 courses across institutions (Shell et al, 2016).…”
Section: Objectivesmentioning
confidence: 99%
“…Several attempts have been taken within CSE research to re-conceptualize aspects of CS1 to increase student engagement and retention (Petersen et al, 2016;Shell et al, 2016). One of the factors these attempts address is the importance of creative thinking opportunities (Knobelsdorf & Schulte, 2005;Romeike, 2007;Salgian et al, 2013) and the need to understand student motivation (Apiola et al, 2010;Senko & Tropiano, 2016). A recurring theme within studies about creativity and motivation in CS is allowing students freedom to explore/experiment by making their own choices on assignments (Alhazmi et al, 2018;Schanzer et al, 2018;VanDeGrift, 2007).…”
Section: Objectivesmentioning
confidence: 99%