Abstract:Although it is a requisite skill for success in industry, visual literacy in graphics is intimidating to computer science and art students. Computer science majors are uneasy about using their eyes to examine images while art students may not have much background in the technical terminology. This column is the second in a two-part series that discusses an interdisciplinary teaching technique that overcomes these obstacles. Part one was published in
Computer Graphics
34(1) February 2000… Show more
“…In contrast, regarding the digital media samples, the art group scored lower on incredibly few items when compared with the science groups. According to Rödder [61], Eber and Wolfe [62], and Walker et al [63], the reason for this may be that those who possess professional training in art are more adept at processing sensory materials-such as graphics, video and sound-and are more inclined to figurative and pictorial modes of thinking. Regarding the historical photo, the data analysis showed that the art participants found the content difficult to understand and lacking in sensory appeal.…”
Digital media is increasingly being used in formal education. In China, in order to reduce the negative emotions and behaviors of college students in World War Two (WWII) history courses, digitized resources of war heritage are being applied to improve their learning experience. However, their effectiveness remains unconfirmed. Therefore, the purposes of this study are to: (1) test whether the transformation of war heritage into digital resources can help to improve the learning experience of college students; (2) explore the pivotal factors that affect the learning experience of college students; and (3) provide suggestions for improving the digital teaching resources regarding war heritage. The results of the questionnaire survey show that the participants have a positive view of digital teaching resources. In addition, low-interactive digital media can achieve higher learning effects. The multidimensional scaling (MDS) analysis also reveals that creativity in teaching and helping to form students’ values regarding cherishing peace are the foci with respect to improving the learning experience. On this basis, suggestions for improving the digital teaching resources regarding WWII heritage are proposed in this study, as follows: (a) to improve the quality of multisensory experiences in digital teaching media regarding war heritage; (b) to reduce the difficulties with human–computer interaction regarding digital teaching media; (c) to strengthen the correlation between digital resources and the teaching aims; and (d) to build a vision for peace and sustainable development through the narrative of digital media.
“…In contrast, regarding the digital media samples, the art group scored lower on incredibly few items when compared with the science groups. According to Rödder [61], Eber and Wolfe [62], and Walker et al [63], the reason for this may be that those who possess professional training in art are more adept at processing sensory materials-such as graphics, video and sound-and are more inclined to figurative and pictorial modes of thinking. Regarding the historical photo, the data analysis showed that the art participants found the content difficult to understand and lacking in sensory appeal.…”
Digital media is increasingly being used in formal education. In China, in order to reduce the negative emotions and behaviors of college students in World War Two (WWII) history courses, digitized resources of war heritage are being applied to improve their learning experience. However, their effectiveness remains unconfirmed. Therefore, the purposes of this study are to: (1) test whether the transformation of war heritage into digital resources can help to improve the learning experience of college students; (2) explore the pivotal factors that affect the learning experience of college students; and (3) provide suggestions for improving the digital teaching resources regarding war heritage. The results of the questionnaire survey show that the participants have a positive view of digital teaching resources. In addition, low-interactive digital media can achieve higher learning effects. The multidimensional scaling (MDS) analysis also reveals that creativity in teaching and helping to form students’ values regarding cherishing peace are the foci with respect to improving the learning experience. On this basis, suggestions for improving the digital teaching resources regarding WWII heritage are proposed in this study, as follows: (a) to improve the quality of multisensory experiences in digital teaching media regarding war heritage; (b) to reduce the difficulties with human–computer interaction regarding digital teaching media; (c) to strengthen the correlation between digital resources and the teaching aims; and (d) to build a vision for peace and sustainable development through the narrative of digital media.
“…Stafford (2011) outlines the use of picture books, film, At third level the teaching of visual literacy has been introduced across the curriculum. For example in: art and design (Andrews, 2016) statistics (Young and Ruediger, 2016), dermatology (Griffin et al, 2016), library and information science (Beaudoin, 2016), inter-disciplinary studies (Little, Felten and Berry, 2015), geography (Hollman, 2014), science, technology, engineering and mathematics (Cook, Teaff and Cook, 2015), politics and international relations (Holland, 2014), teacher training (Wilhelm, 2005) and art and computer science (Eber and Wolfe, 2000).…”
Muchos investigadores han tratado anteriormente con la alfabetización visual en los usuarios de nuevas tecnologías donde se utilizan imágenes. El objetivo de esta investigación es presentar una revisión sistemática de la literatura para identificar, analizar y clasificar los enfoques publicados y así encontrar, respaldar o mejorar las investigaciones que se realizan desde la perspectiva de las nuevas tecnologías. Como resultado, este estudio identifica 39 artículos en los que relacionan la alfabetización con las nuevas tecnologías o las imágenes en redes sociales. Se localizan varios enfoques principales donde se relacionan los nuevos medios con alfabetización visual: en educación, en tecnologías de la información y comunicación, en arte y diseño, comunicación, psicología, demografía, aspectos profesionales o ciencias de la información. Pero estos enfoques carecen de estandarización y son principalmente soluciones para cada uno de los hechos concretos presentados. El principal campo en el que se investiga este concepto es el que relaciona las imágenes con la educación. Se intenta demostrar la importancia de las imágenes en la vida diaria y su relación con el aprendizaje formal. Algunas soluciones encontradas en la literatura (aunque poco frecuentes) llegan a la conclusión de que, gracias a algunas herramientas diseñadas para ello, se podría llegar a observar el estado de la alfabetización visual en usuarios de nuevas tecnologías y nuevos medios. A pesar de diversos trabajos que tratan este tema y sus desafíos, es necesario seguir mejorando la investigación en esta área mediante la aplicación de técnicas y que den lugar a soluciones estandarizadas, que permitan explorar nuevas formas de analizar e interpretar la alfabetización visual, evitando las soluciones pensadas para cada investigación o evaluando soluciones propuestas.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.