2013 35th International Conference on Software Engineering (ICSE) 2013
DOI: 10.1109/icse.2013.6606662
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Teaching and learning programming and software engineering via interactive gaming

Abstract: Abstract-Massive Open Online Courses (MOOCs) have recently gained high popularity among various universities and even in global societies. A critical factor for their success in teaching and learning effectiveness is assignment grading. Traditional ways of assignment grading are not scalable and do not give timely or interactive feedback to students. To address these issues, we present an interactive-gaming-based teaching and learning platform called Pex4Fun. Pex4Fun is a browser-based teaching and learning en… Show more

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Cited by 75 publications
(73 citation statements)
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References 23 publications
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“…A feedback is an important and necessary part in education and educational games (Azmi et al, 2015;Cuba-Ricardo et al, 2015;Tillmann et al, 2013). Good feedback can be implemented by providing guidance to players within the game so that they do not feel "lost" (Becker, 2008) or by avoiding negative consequences in the game.…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…A feedback is an important and necessary part in education and educational games (Azmi et al, 2015;Cuba-Ricardo et al, 2015;Tillmann et al, 2013). Good feedback can be implemented by providing guidance to players within the game so that they do not feel "lost" (Becker, 2008) or by avoiding negative consequences in the game.…”
Section: Related Workmentioning
confidence: 99%
“…A more detailed discussion is presented about seven courses on gamification intervention after which pass rates increased by 10.8% on average. Tillmann et al (2013) deals with an alternative platform called "Pex4Fun". On this platform, grading of traditional MOOCs (Massive Open Online Course) assignments has been changed to an automated grading assignment system based on the symbolic execution, designed for students and teachers.…”
Section: Related Workmentioning
confidence: 99%
“…So, needs additional validation for an external educational game. Teaching and Learning Programming and Software Engineering via Interactive Gaming [8] The platform needs to be applied to different races and ages, and not limited to universities and easy way commensurate with the level of education, who taught him Understanding gamification mechanisms for software development [9] The study does not mention the detailed of the game rules and effect of specific aspects of gamification. Turning Real-World Software Development into a Game [10] Results of the study are derived from historical data to evaluate the results of a previous study without practical application for the approach CutIT: A Game for Teaching Process Improvement in Software Engineering [11] The limitation in this game is the difficulty in disciplining the proposed time in the stages of the game when a large number of students in the class will take a longer time in the application Quick Quiz: A Gamified Approach for Enhancing Learning [12] The limitation of this approach is the activity that used in a short period of time and the result is self-reported.…”
Section: Related Workmentioning
confidence: 99%
“…According to Tillmann et al [8] introduced a new platform to address the issue of using traditional ways for assignment grading of the students do not give in time and interactive feedback to them. The platform called Pex4Fun is an interactive gaming based on learning and teaching platform for programming languages like C#, F# and visual basic.…”
Section: Related Workmentioning
confidence: 99%
“…AutoGrader [28] requires students to program to a public interface, allowing whitebox testing at the cost of restricting the form of the code submissions. Pex4Fun [65] uses automated test case generation to guide student submissions and to scale to MOOC capacities. This approach requires students to demonstrate advanced debugging skills.…”
Section: Student Programmingmentioning
confidence: 99%