Abstract:The main objective of this article is to present the learning theories that make use of technological ones. First, the theory of meaningful learning is presented, linked to connectivism. Following is the presentation of Flow theory using Gamification. In these first two chapters, we seek to raise the theories and how they can be implemented in the educational area. Subsequently, a reflection is made on the use of meaningful learning and connectivism, with the Flow state and the use of gamification. In this way… Show more
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