2022
DOI: 10.20952/revtee.v15i34.17495
|View full text |Cite
|
Sign up to set email alerts
|

Teaching and learning in te age of technology

Abstract: The main objective of this article is to present the learning theories that make use of technological ones. First, the theory of meaningful learning is presented, linked to connectivism. Following is the presentation of Flow theory using Gamification. In these first two chapters, we seek to raise the theories and how they can be implemented in the educational area. Subsequently, a reflection is made on the use of meaningful learning and connectivism, with the Flow state and the use of gamification. In this way… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...

Citation Types

0
0
0

Publication Types

Select...

Relationship

0
0

Authors

Journals

citations
Cited by 0 publications
references
References 13 publications
(14 reference statements)
0
0
0
Order By: Relevance

No citations

Set email alert for when this publication receives citations?