“…First, providing hands‐on opportunities in making is a common strategy to help teachers learn about maker technology and pedagogy. The studies implemented a variety of making activities with teachers, such as creating E‐textile artefacts (eg, a temperature‐sensing lunchbox) (Nakajima & Goode, 2019; Tofel‐Grehl et al., 2018), fabricating an arcade game (Cohen et al., 2017), 3D‐printing projects for learning about 3D‐design‐based teaching (Cairns et al., 2018; Milara et al., 2020; Stevenson et al., 2019), robotics projects for exploring constructivism teaching (Alimisis, 2019), and embroidery projects for understanding hands‐on making (Heredia & Tan, 2021). These studies emphasized the importance of having teachers experience making as learners.…”