2020
DOI: 10.2196/20173
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Teaching Adequate Prehospital Use of Personal Protective Equipment During the COVID-19 Pandemic: Development of a Gamified e-Learning Module

Abstract: Background The coronavirus disease (COVID-19) pandemic has led to increased use of personal protective equipment (PPE). Adequate use of this equipment is more critical than ever because the risk of shortages must be balanced against the need to effectively protect health care workers, including prehospital personnel. Specific training is therefore necessary; however, the need for social distancing has markedly disrupted the delivery of continuing education courses. Electronic learning (e-learning) … Show more

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Cited by 54 publications
(43 citation statements)
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“…E-learning is a generic term covering many different kinds of electronic teaching and learning materials [ 29 ]. Some e-learning methods have proven more successful than others, and enhanced interactivity has been postulated to increase learner engagement and knowledge acquisition [ 14 - 16 ]. The existing version of the e-learning module will therefore be adapted not only to comply to the COVID-19 guidelines [ 20 ], but also to improve its interactivity.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…E-learning is a generic term covering many different kinds of electronic teaching and learning materials [ 29 ]. Some e-learning methods have proven more successful than others, and enhanced interactivity has been postulated to increase learner engagement and knowledge acquisition [ 14 - 16 ]. The existing version of the e-learning module will therefore be adapted not only to comply to the COVID-19 guidelines [ 20 ], but also to improve its interactivity.…”
Section: Discussionmentioning
confidence: 99%
“…Given the high workload bearing upon junior medical students, and in the context of the COVID-19 pandemic, a flexible approach based on an inverted classroom principle could prove successful. Distance learning through electronic learning (e-learning) methods has been shown to improve knowledge acquisition and user satisfaction and could efficiently promote engagement [ 14 - 16 ]. Such methods are particularly well adapted to the current context [ 17 ].…”
Section: Introductionmentioning
confidence: 99%
“…A previously described gamified e-learning module created under Storyline 3 (Articulate Global) was used in this study [ 13 ]. The module contains 19 sections and embeds 7 video sequences.…”
Section: Methodsmentioning
confidence: 99%
“…The purpose of this study was to evaluate whether a specifically designed gamified e-learning module [ 13 ] could improve the rate of adequate PPE choice by prehospital personnel in the context of the COVID-19 pandemic. Our hypothesis was that knowledge of PPE guidelines would be inconsistent between prehospital personnel, and that an e-learning module may increase and standardize knowledge regarding the use of PPE.…”
Section: Introductionmentioning
confidence: 99%
“…This latter outcome was assessed by asking the participants to put elements of each of these sequences in the correct order. Access to the e-learning module [ 18 ] was only granted once all the questions had been completed.…”
Section: Methodsmentioning
confidence: 99%