2021
DOI: 10.51386/25815946/ijsms-v4i5p108
|View full text |Cite
|
Sign up to set email alerts
|

Teachers’ Perceptions of using Gamification Apps in Teaching Speaking Skill to EFL Young Learners

Abstract: Gamification is a concept that is commonly used in sectors such as education, information studies, human–computer interaction, and health. Recently, gamification apps have been widely used in teaching English in order to increase learners’ interests, engagement and joyfulness. In addition, there have been plenty of prior studies about the effectiveness of gamification in English education but there seemed to be little research about the correlation between gamification and teaching speaking skills. As a result… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1

Citation Types

0
2
0

Year Published

2023
2023
2024
2024

Publication Types

Select...
3

Relationship

0
3

Authors

Journals

citations
Cited by 3 publications
(2 citation statements)
references
References 7 publications
0
2
0
Order By: Relevance
“…This suggests that some teachers may resist using gamification because they feel it may disrupt their structure or control over their lessons. This finding highlights the importance of addressing teacher concerns about using gamification and developing strategies that can effectively incorporate it into existing teaching practices (Psoinos, 2021;Thuy & Hung, 2021).…”
Section: Educational Background Vs Perceived Usefulness Of Gamificati...mentioning
confidence: 88%
“…This suggests that some teachers may resist using gamification because they feel it may disrupt their structure or control over their lessons. This finding highlights the importance of addressing teacher concerns about using gamification and developing strategies that can effectively incorporate it into existing teaching practices (Psoinos, 2021;Thuy & Hung, 2021).…”
Section: Educational Background Vs Perceived Usefulness Of Gamificati...mentioning
confidence: 88%
“…Since it is also crucial to get the students to feel more interested and aware of the learning's goals during the initial phase of the speaking lesson, gamification apps can be seen and used to excite the students' interests or attention as well (Thuy & Hung, 2021). It is further explained that both students and teachers can use PCs, laptops, tablets, or cellphones to access the apps and use them during the learning and teaching sessions.…”
Section: Gamifying Lessons As An Approach To Tackle Second Language A...mentioning
confidence: 99%