2017 IEEE 17th International Conference on Advanced Learning Technologies (ICALT) 2017
DOI: 10.1109/icalt.2017.41
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Teachers at the Heart of the Learning Games Design: The DISC Model

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Cited by 8 publications
(7 citation statements)
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“…The game structure should include the description of both the game and the learning progression. If there are prerequisite relationships between knowledge chunks acquired during the game, they will have to be taken into account when defining the game-learning sequences [ 19 , 41 ]. A progression that is too difficult or too slow will decrease the player’s motivation.…”
Section: Resultsmentioning
confidence: 99%
“…The game structure should include the description of both the game and the learning progression. If there are prerequisite relationships between knowledge chunks acquired during the game, they will have to be taken into account when defining the game-learning sequences [ 19 , 41 ]. A progression that is too difficult or too slow will decrease the player’s motivation.…”
Section: Resultsmentioning
confidence: 99%
“…Another strategy supporting the same scenario is to offer side quests to the players to regulate the flow [7]. Next, the tool MAGES [13], based on the models SEGAM [12] and DISC [26], could be adjusted for multi-role SG since it is made for multiplayer games. It covers the whole organization part, the pedagogical part and the structure of the game.…”
Section: Discussionmentioning
confidence: 99%
“…It is therefore necessary to set up, not only a follow-up of the player's actions, but also automatic analysis and diagnostic tools to process in collected tracks (Thomas et al, 2011). In this context, recent work has paved the way for processing the data collected, such as automating the detection of usage sequences (Vermeulen et al, 2017) or proposing contextual and adaptive dashboards (López Tavares et al, 2019) that integrate configurable indicators (Dabbebi et al, 2017).…”
Section: -Discussionmentioning
confidence: 99%