“…In recent years, video games and recreational simulations are being considered as interesting teaching tools to favour science learning (Barab y Dede, 2007;Wilson et al, 2018). As reported, they potentially contribute to increasing levels of students' understanding of scientific concepts (Chuang y Cheng, 2009;May, 2009), encouraging positive and motivating attitudes towards science (Foster, 2008;García-Ruiz y Sánchez-Hernández, 2006;Garris, Ahlers y Driskell, 2002), developing scientific thinking, reasoning and argumentation (Halpern, Millis, Graesser, Butler, Forsyth y Cai, 2012;Wilson et al, 2018).…”