Proceedings of the 21st Annual Conference on Computer Graphics and Interactive Techniques - SIGGRAPH '94 1994
DOI: 10.1145/192161.192276
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Abstract: We present a paradigm and toolkit for rapid prototyping of interactive, animated 3D graphics programs. The paradigm has its roots in declarative programming, emphasizing immutable values, first class functions, and relations, applying these concepts to a broad range of types, including points, vectors, planes, colors, transforms, geometry, and sound. The narrow role of modifiable state in this paradigm allows applications to be run in a collaborative setting (multi-user and multi-computer) without modification. Show more

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Cited by 48 publications
(1 citation statement)
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“…However, his model of engineering was strictly sequential: rst modeling for static objects, then for dynamic behavior. Constraint-based approaches (Elliott, Schechter, Yeung, & Abi-Ezzi, 1994;Turner, Li, & Gobbetti, 1997) have been proposed to model object behaviors, but the use of constraints by itself alone is insuf cient to intuitively specify all types of object behavior and interactivity. Our form speci cation language-called VOS (Visual Object Speci cation)-also speci es interobject spatial constraints using a predicate logic-like language.…”
Section: System Modeling For Real-time/ Physical/virtual/interactive mentioning
confidence: 99%
“…However, his model of engineering was strictly sequential: rst modeling for static objects, then for dynamic behavior. Constraint-based approaches (Elliott, Schechter, Yeung, & Abi-Ezzi, 1994;Turner, Li, & Gobbetti, 1997) have been proposed to model object behaviors, but the use of constraints by itself alone is insuf cient to intuitively specify all types of object behavior and interactivity. Our form speci cation language-called VOS (Visual Object Speci cation)-also speci es interobject spatial constraints using a predicate logic-like language.…”
Section: System Modeling For Real-time/ Physical/virtual/interactive mentioning
confidence: 99%