Proceedings of the 3rd International Workshop on Multisensory Approaches to Human-Food Interaction 2018
DOI: 10.1145/3279954.3279955
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TasteBud

Abstract: Figure 1: (a) A participant is playing a taste-enhanced Minesweeper game using TasteBud, our gustatory interface; (b) A Taste-Bud device composed of 6 peristaltic pumps controlling bottles of 5 basic tastes and water (neutral taste); (c) Message format of TasteBud; (d) An illustration of the Minesweeper game.

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Cited by 16 publications
(7 citation statements)
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References 19 publications
(37 reference statements)
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“…The co-designed material food probes are excellent illustrations of less explored material probes, namely those focusing on flavor-based material properties such as taste, texture or color, which in our study were explored for the specific purpose of supporting intimate communication. This extends previous findings on food experiences in HCI relying on just one modality [34,46,48,61] towards multisensory experiences that material food probes can inspire. Our co-designed 3D printed food probes also resemble qualities of technology probes as they are materialized through participants' in-situ interaction with the 3D printer, its app, and the personalized co-designed flavors, mixed and ready to print.…”
Section: Materials Food Probessupporting
confidence: 85%
“…The co-designed material food probes are excellent illustrations of less explored material probes, namely those focusing on flavor-based material properties such as taste, texture or color, which in our study were explored for the specific purpose of supporting intimate communication. This extends previous findings on food experiences in HCI relying on just one modality [34,46,48,61] towards multisensory experiences that material food probes can inspire. Our co-designed 3D printed food probes also resemble qualities of technology probes as they are materialized through participants' in-situ interaction with the 3D printer, its app, and the personalized co-designed flavors, mixed and ready to print.…”
Section: Materials Food Probessupporting
confidence: 85%
“…This work has used technology to improve the experience of eating food through systems that promote healthier eating [5,26,31,38], those employing augmenting sensory experience to improve liking of flavors [34,37] to those supporting social interactions around dining [35,64]. Other strands of work have focused on using food to create new experiences and practices, [20][21][22]29], supporting play [44,61], communicate data [33,49], or explore scientific concepts through embodied experience [15,36]. Despite its breadth, [24], most such work has employed traditional research and design methods, with limited effort towards novel exploratory design research methods tailored to the unique qualities of food as resource for design.…”
Section: Designing For Human-food Interactionmentioning
confidence: 99%
“…In light of these fundamental health and life-threatening challenges, food experiences have not been the highest priority for space agencies. However, considering the technological advances and the critical role played by food and its related aspects in human lives (e.g., how specific basic tastes influence people's decision-making, such as sour taste influences human risktaking behavior Vi et al, 2018), we believe that it is time to start thinking about food experiences that are functional, but also more sensorially appealing, pleasurable, and social, during space travel.…”
Section: Unsolved Challenges and Limitationsmentioning
confidence: 99%
“…More recently, technological advancements in acoustic levitation have led to the design of a novel taste-delivery technology that transports and manipulates food morsels (solid and liquid food) in midair (Vi et al, 2017a). All these efforts are directed toward a new generation of interface design based on taste to augment human-computer interactions (e.g., Vi et al, 2017bVi et al, , 2018Velasco et al, 2018) but also help create new food and eating experiences.…”
Section: Introductionmentioning
confidence: 99%