Proceedings of the 2019 on Designing Interactive Systems Conference 2019
DOI: 10.1145/3322276.3322336
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Taste Your Emotions

Abstract: Taste offers unexplored opportunities for novel user experiences in HCI, however it is difficult to design for. While most lab research has shown basic tastes are consistently associated with positive or negative emotional experiences, the value of these mappings for user experience is less explored. In this paper we leverage 3D food printing technologies to report an experimental study investigating the relationship between taste and emotional experience for use in HCI. We present four real-life inspired scen… Show more

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Cited by 29 publications
(9 citation statements)
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References 51 publications
(95 reference statements)
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“…Our findings agree with prior work that flavor-based cues better supported positive emotions than negative ones [10,12], and indicate that flavor-based memory cues are more likely to be successful when prompting memorable positive experiences or events. The elicited self-defining memories were mostly socially shared, one-off events relating to experiences from adulthood.…”
Section: Discussionsupporting
confidence: 91%
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“…Our findings agree with prior work that flavor-based cues better supported positive emotions than negative ones [10,12], and indicate that flavor-based memory cues are more likely to be successful when prompting memorable positive experiences or events. The elicited self-defining memories were mostly socially shared, one-off events relating to experiences from adulthood.…”
Section: Discussionsupporting
confidence: 91%
“…The preference for umami and salty type flavors for most of the positive experiences contrasts with previous work which indicated sweet flavors were best used for positive emotional expression and coregulation [10,12]. Flavor-based memory cues were described in terms of ingredients (75%, n = 18, 10 FM, 8 NFM), recipes (58%, n = 14, 7 FM, 7 NFM) and dishes (58%, 8 FM, 6 NFM) often through combinations of, rather than single, ingredients.…”
Section: Flavor-based Memory Cuescontrasting
confidence: 89%
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“…This work has used technology to improve the experience of eating food through systems that promote healthier eating [5,26,31,38], those employing augmenting sensory experience to improve liking of flavors [34,37] to those supporting social interactions around dining [35,64]. Other strands of work have focused on using food to create new experiences and practices, [20][21][22]29], supporting play [44,61], communicate data [33,49], or explore scientific concepts through embodied experience [15,36]. Despite its breadth, [24], most such work has employed traditional research and design methods, with limited effort towards novel exploratory design research methods tailored to the unique qualities of food as resource for design.…”
Section: Designing For Human-food Interactionmentioning
confidence: 99%