Proceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society 2020
DOI: 10.1145/3419249.3420101
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TangibleSphere – Interaction Techniques for Physical and Virtual Spherical Displays

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Cited by 14 publications
(4 citation statements)
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“…Despite our respondents showing a good conceptual understanding of VR, their view of its application was significantly more limited. While research often presents VR as having a wide range of applications [3,8,9,21,24,27,36,52] our respondents were significantly more limited in their range of referenced applications. Of the 99 responses in our first question which included an application of VR, 95 mentioned "video games" or "gaming" in some capacity.…”
Section: Fixation On Vr For Gamingmentioning
confidence: 94%
“…Despite our respondents showing a good conceptual understanding of VR, their view of its application was significantly more limited. While research often presents VR as having a wide range of applications [3,8,9,21,24,27,36,52] our respondents were significantly more limited in their range of referenced applications. Of the 99 responses in our first question which included an application of VR, 95 mentioned "video games" or "gaming" in some capacity.…”
Section: Fixation On Vr For Gamingmentioning
confidence: 94%
“…verbally communicating and physically touching each other [41]) many works have developed systems to enable an individual (e.g. a co-located VR user [43,51], a co-located augmented/mixed reality user [6,22,23,30], or a co-located non-HMD user [13,14,21]) to directly interact with and change a VR user's virtual environment in a collaborative cross-reality interaction. While many of a VR user's core awareness needs remain during such interactions (e.g.…”
Section: Collaborative Co-located Bystander-vr User Interactionsmentioning
confidence: 99%
“…What if this facilitates unhealthy sexual relationships where the proxy person is reduced to a means of pleasure of the VR user. While it is consensual, novel, fun experiences for those involved currently, one can easily envision scenarios where this use of substitutional reality [5,8,49] is taken to unhealthy and exploitative extremes.…”
Section: The (Current) Role Of Bystanders -Great Power and Significant Responsibility Over Vr Usersmentioning
confidence: 99%