2011
DOI: 10.1007/s00779-011-0406-0
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Tangibles for learning: a representational analysis of physical manipulation

Abstract: Manipulatives-physical learning materials such as cubes or tiles-are prevalent in educational settings across cultures and have generated substantial research into how actions with physical objects may support children's learning. The ability to integrate digital technology into physical objects-so-called 'digital manipulatives'-has generated excitement over the potential to create new educational materials. However, without a clear understanding of how actions with physical materials lead to learning, it is d… Show more

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Cited by 99 publications
(63 citation statements)
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References 51 publications
(46 reference statements)
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“…This paper addresses this challenge by drawing together several arguments around physical action and learning, aiming to identify the implications for technology from what we do know, and the implications for further research for what we do not. This paper draws greatly on existing work discussing the learning benefits of tangibles [6,26,34,36]. However, the complex nature of this process raises the issue of developing effective approaches to tackle this question more precisely.…”
Section: Introductionmentioning
confidence: 97%
“…This paper addresses this challenge by drawing together several arguments around physical action and learning, aiming to identify the implications for technology from what we do know, and the implications for further research for what we do not. This paper draws greatly on existing work discussing the learning benefits of tangibles [6,26,34,36]. However, the complex nature of this process raises the issue of developing effective approaches to tackle this question more precisely.…”
Section: Introductionmentioning
confidence: 97%
“…It has been shown that interfaces that are metaphorcongruent can be used more intuitively than interfaces that are designed contrary to image-schematic metaphors [4]. Also, by instantiating image-schematic metaphors in user interfaces the manipulation of abstract concepts can be made tangible and thus support learning in these domains (e.g., [11]). …”
Section: Work-in-progressmentioning
confidence: 99%
“…TUIs (Tangible User Interface), as an interaction method that embraces the richness of human interaction with the physical world, can enhance learning and easily involve children in programming [7]., The Study of Sapounidis [8] compared children's performance with GUI and TUI, and the result showed TUI is more proper for younger children. We have seen little effort exploring OO programming using TUI.…”
Section: Introductionmentioning
confidence: 98%