2015 Digital Heritage 2015
DOI: 10.1109/digitalheritage.2015.7413881
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Tangible interfaces for digital museum applications

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Cited by 18 publications
(7 citation statements)
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“…The term "smart" replicas has also become popular over the recent years. This refers to the possibility of combining the physical object with further layers of interpretative multimedia information [6,16].…”
Section: Related Work 21 Digital Fabrication To Communicate Ch Informationmentioning
confidence: 99%
“…The term "smart" replicas has also become popular over the recent years. This refers to the possibility of combining the physical object with further layers of interpretative multimedia information [6,16].…”
Section: Related Work 21 Digital Fabrication To Communicate Ch Informationmentioning
confidence: 99%
“…The design of our installations defined a new vocabulary of actions (e.g., similar to [26,29,30,32]), and the visitors were required to perform these actions in order to achieve certain goals (i.e., capturing the cultural knowledge). All three conditions were specifically designed to communicate the same tacit heritage knowledge by allowing participants to construct a meaningful link between an interactive navigation and the dynamic representation.…”
Section: Role Of Navigationmentioning
confidence: 99%
“…First, applications of TUIs in museums vary in terms of how the museum artifact is embedded in the interface; from using the original artifact itself as an interaction device, such as triggering illuminations and auditory information by touching the artifacts [27], to a semi attached interaction, such as using a wooden magnifying lens with an integrated smartphone for allowing visitors to examine museum artifacts by pointing the lens close to them and then extra digital content (e.g., text, images or animations) is displayed on the smartphone [28], to more detached interaction when the original artifact and the interface are located in distant places in the museum for provoking visitors' curiosity to visit the artifact and to learn about it [29]. Second, communicating information and values of cultural heritage through tangible interaction could be explicitly integrated into sensorized objects by focusing on their physicality [30], or it could be implicitly integrated in a gesture or an action, focusing therefore on the act rather than the object itself [31]. By performing specific actions, the visitor implicitly understands and experiences an intangible value related to a certain object.…”
Section: Introductionmentioning
confidence: 99%
“…As already discussed, museums have been experimenting and investigating the use of digital technologies for a number of decades. Alongside this, researchers in the field of humancomputer interaction and other related disciplines have also been studying the design and deployment of interactive technology in museums (for examples see [19], [22]- [24]).…”
Section: Iot-based Interactive Experiencesmentioning
confidence: 99%