Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing: Adjunct 2016
DOI: 10.1145/2968219.2968528
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Tangible interaction with light in the IoT

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Cited by 2 publications
(2 citation statements)
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“…(i) Smartwatch (ii) Smart eyewear (e.g., smart glasses and headmounted displays) [14] (iii) Egocentric vision devices [15] (iv) Light-based devices (e.g., LED) [16][17][18][19][20][21][22][23][24] (v) Fabrics, textiles, and skin-based devices [25][26][27][28] (vi) Tactile gloves [29] (vii) Hair and nail-based devices [30] (viii) Magnetic inputs (e.g., Google cardboard) [31,32] These wearable devices' main challenges are networking, power and heat, display, and mobile input. All of them should be affordable for low-income earners and small in size and consume a small amount of battery power [33].…”
Section: Introductionmentioning
confidence: 99%
“…(i) Smartwatch (ii) Smart eyewear (e.g., smart glasses and headmounted displays) [14] (iii) Egocentric vision devices [15] (iv) Light-based devices (e.g., LED) [16][17][18][19][20][21][22][23][24] (v) Fabrics, textiles, and skin-based devices [25][26][27][28] (vi) Tactile gloves [29] (vii) Hair and nail-based devices [30] (viii) Magnetic inputs (e.g., Google cardboard) [31,32] These wearable devices' main challenges are networking, power and heat, display, and mobile input. All of them should be affordable for low-income earners and small in size and consume a small amount of battery power [33].…”
Section: Introductionmentioning
confidence: 99%
“…? At the same time, new challenges arise: for example, how can we design tangible interaction with connected lights, considering that light is inherently intangible[6]?These questions, and others are still nascent. However, research on bridging tangibility and the IoT is rapidly gaining interest.…”
mentioning
confidence: 99%