2019 IEEE International Symposium on Mixed and Augmented Reality (ISMAR) 2019
DOI: 10.1109/ismar.2019.00-30
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Tangible and Visible 3D Object Reconstruction in Augmented Reality

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Cited by 10 publications
(8 citation statements)
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“…Consequently, we ask how we can bridge technology-centric and human-centric evaluations when this combination helps address a research question. In fact, we have observed some papers that followed such pattern [14,39,41,54,68,93,96,104,109,116,117]. We call researchers in the field to complement the results of benchmarks with user studies when techniques involve a user interface and the combination of evaluations contributes to the research question at hand.…”
Section: Discussion and Guidancementioning
confidence: 99%
“…Consequently, we ask how we can bridge technology-centric and human-centric evaluations when this combination helps address a research question. In fact, we have observed some papers that followed such pattern [14,39,41,54,68,93,96,104,109,116,117]. We call researchers in the field to complement the results of benchmarks with user studies when techniques involve a user interface and the combination of evaluations contributes to the research question at hand.…”
Section: Discussion and Guidancementioning
confidence: 99%
“…Changes in point of view might provide new information, but nonetheless the entirety of the virtual object can be perceived from a single point of view. Examples of this category are found in 3D object reconstruction [44] and in paper map enhancement via AR [1].…”
Section: Visualization Sizementioning
confidence: 99%
“…AR visualizations presented at the same scale (Figure 2b) are at a 1:1 scale to the source, meaning they are presented without size change to the viewer. Instances of this category are found for example in 3D object reconstruction [44] where the reconstructed object is presented overlaid over the source (real-world) object, and urban AR approaches [17,31] where data about the urban environment is overlaid over the urban environment itself.…”
Section: Visualization Scalementioning
confidence: 99%
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“…fiducials have to be simply printed out and attached to objects), these markers can inhibit interaction due to their susceptibility to occlusions (typically through hand and finger interaction). Hence, it is advised to use modern approaches for hand-based interaction [16,203] with spatially tracked rigid and non-rigid objects [141,259,346]. Also, when using OST HMDs, the calibration between the HMD and the users' eyes can impact the interaction [120,134].…”
Section: Tangible and Surface-based Interactionmentioning
confidence: 99%