Proceedings of the International Conference on Industrial Engineering and Operations Management 2022
DOI: 10.46254/in02.20220446
|View full text |Cite
|
Sign up to set email alerts
|

TAM Applied for Serious Video Games: A Systematic Literature Review

Esteban Crespo-Martínez,
Verónica Rosales-Moscoso,
Andrés Patiño-León
et al.

Abstract: Since their inception, video games have greatly interested different types of users and organizations, and the academy is not an exception. The principal purpose of serious video games in the academy is to discover new ways to interact with students and strengthen learning and teaching. Video games in education are constantly used in a greater scope to improve the educational process. On the other hand, it is essential to consider the characteristics that must be considered in these types of tools so that they… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...

Citation Types

0
0
0

Publication Types

Select...

Relationship

0
0

Authors

Journals

citations
Cited by 0 publications
references
References 43 publications
0
0
0
Order By: Relevance

No citations

Set email alert for when this publication receives citations?