Computer Assisted Learning: Selected Contributions From the CAL '93 Symposium 1994
DOI: 10.1016/b978-0-08-041945-9.50011-1
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Taking the Plunge With Clem: The Design and Evaluation of a Large Scale Cal System

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Cited by 4 publications
(4 citation statements)
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“…These kinds of worked-out examples are known in many other science and engineering domains; however, programming was one of the first areas where interactive systems were developed to support these kinds of examples. Starting from the pioneering work of Linn and Boyle [2,10], a number of researchers explored systems that offer access to explained examples [4,6]. In providing access to explanations without breaking the example code, these systems typically used interactive hypermedia features.…”
Section: Related Workmentioning
confidence: 99%
“…These kinds of worked-out examples are known in many other science and engineering domains; however, programming was one of the first areas where interactive systems were developed to support these kinds of examples. Starting from the pioneering work of Linn and Boyle [2,10], a number of researchers explored systems that offer access to explained examples [4,6]. In providing access to explanations without breaking the example code, these systems typically used interactive hypermedia features.…”
Section: Related Workmentioning
confidence: 99%
“…The hypertext also enabled some early research on creating libraries that explained programming glossaries [1] and programming examples [13,19] where non-linear navigation was most essential. By the middle 1990es, the process of making full-scale hypertext-based textbook has been mastered [16] and researchers in the area of computer science education started to explore some opportunities to extend hyper-textbooks with more advanced functionalities such as "runnable" program examples and simple problems [2,22]. The progress, however was slow due to technical difficulties in working with traditional hypertext systems and interfacing them with other applications (such as compilers).…”
Section: Previous Researchmentioning
confidence: 99%
“…Interactivity turns an electronic textbook from a passive into an active learning medium. Examples of adding interactivity are demonstrated by several `interactive textbooks' [Boyle et al 1994], [Fowler & Fowler 1993], [Meyerowitz 1995]. In addition to regular hypertext-based learning materials, some of these systems provide access to a programming environment with a program editor, an interpreter or compiler, and even a graphic program design tool.…”
Section: From Simple Electronic Textbooks To Interactive Intelligent mentioning
confidence: 99%