2014
DOI: 10.5465/ambpp.2014.12957abstract
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Taking the eyes off the prize: Recreational labor in innovation contests

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Cited by 2 publications
(4 citation statements)
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“…Joy and entertainment: Contributors see crowdsourcing that involves creative challenges as enjoyable, interesting, playful, thrilling, and fun ( Franzoni and Sauermann, 2013 ; Füller, 2010 ; Langner et al, 2014 ). Mindless micro-tasks require little effort ( Benkler, 2006 ) and can help overcome boredom, for instance, passing time on the subway or even in the workplace ( Brabham, 2012a ; Marvit, 2014 );…”
Section: Twisted Roles Of Consumers and Producersmentioning
confidence: 99%
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“…Joy and entertainment: Contributors see crowdsourcing that involves creative challenges as enjoyable, interesting, playful, thrilling, and fun ( Franzoni and Sauermann, 2013 ; Füller, 2010 ; Langner et al, 2014 ). Mindless micro-tasks require little effort ( Benkler, 2006 ) and can help overcome boredom, for instance, passing time on the subway or even in the workplace ( Brabham, 2012a ; Marvit, 2014 );…”
Section: Twisted Roles Of Consumers and Producersmentioning
confidence: 99%
“…Skill development and signaling: The opportunity to engage in professional work that meets industry standards and that peers and firms recognize is an important reason for contributing ( Ebner et al, 2009 ; Jeppesen and Frederiksen, 2006 ; Langner et al, 2014 ; Leimeister et al, 2009 ). Crowdsourcing aids career advancement because contributors can develop, document and signal their skills while expanding their networks ( Brabham, 2010 );…”
Section: Twisted Roles Of Consumers and Producersmentioning
confidence: 99%
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“…Within this research stream, consumer motivation to engage in co-production has also been extensively explored. Scholars have outlined various intrinsic and extrinsic factors that largely govern participants: love of community, desire to make money and opportunities to develop their skills, challenge themselves, pass time when bored and build a future employment portfolio (Hars and Ou, 2001; Langner et al , 2014). Most of this research, however, related to co-creation performed in online communities where interaction and collaboration opportunities among members and between members and organizations are abundant.…”
Section: Introductionmentioning
confidence: 99%