2017
DOI: 10.1080/13676261.2017.1313969
|View full text |Cite
|
Sign up to set email alerts
|

Taking ownership of gaming and disability

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
5

Citation Types

3
27
0

Year Published

2019
2019
2024
2024

Publication Types

Select...
4
2

Relationship

2
4

Authors

Journals

citations
Cited by 20 publications
(30 citation statements)
references
References 13 publications
3
27
0
Order By: Relevance
“…The difficulty with this focus on players with disabilities and games that are primarily educational or therapeutic is that they tend to frame players with disabilities as "treatment-receiving objects" (Wästerfors & Hansson, 2017, p. 1143. They also reinforce the notion of what Robert McRuer describes as compulsory ablebodiedness (McRuer, 2006).…”
Section: Literature Review: Disability and Gamingmentioning
confidence: 99%
See 4 more Smart Citations
“…The difficulty with this focus on players with disabilities and games that are primarily educational or therapeutic is that they tend to frame players with disabilities as "treatment-receiving objects" (Wästerfors & Hansson, 2017, p. 1143. They also reinforce the notion of what Robert McRuer describes as compulsory ablebodiedness (McRuer, 2006).…”
Section: Literature Review: Disability and Gamingmentioning
confidence: 99%
“…The participants are predefined as in need of training, and no consideration is given to any personal interest in these games or meaningconstructing practice around them. (Wästerfors & Hansson, 2017, p. 1144 This consequently provides a rather limited understanding of how players with disabilities form a part of the wider gaming demographic. Heron argues that such limited views run the risk of pigeonholing players with disabilities into "gaming ghettos" where they are closed off from the wider gaming market and culture (2012, p. 30).…”
Section: Literature Review: Disability and Gamingmentioning
confidence: 99%
See 3 more Smart Citations