2023
DOI: 10.3389/fdgth.2023.1146806
|View full text |Cite
|
Sign up to set email alerts
|

Taking modern psychiatry into the metaverse: Integrating augmented, virtual, and mixed reality technologies into psychiatric care

Abstract: The landscape of psychiatry is ever evolving and has recently begun to be influenced more heavily by new technologies. One novel technology which may have particular application to psychiatry is the metaverse, a three-dimensional digital social platform accessed via augmented, virtual, and mixed reality (AR/VR/MR). The metaverse allows the interaction of users in a virtual world which can be measured and manipulated, posing at once exciting new possibilities and significant potential challenges and risks. Whil… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
3
0

Year Published

2023
2023
2024
2024

Publication Types

Select...
8

Relationship

0
8

Authors

Journals

citations
Cited by 20 publications
(6 citation statements)
references
References 59 publications
0
3
0
Order By: Relevance
“…This innovation facilitates teaching and practicing challenging clinical scenarios, providing meticulous feedback to medical students engaged in patient interviews, and disseminating highly specialized technical skills [ 23 ]. Ultimately, this bridges the gap between theoretical understanding and practical expertise, creating more competent medical professionals [ 24 ]. Additionally, it reduces pain perception and underscores the importance of using metaverse both as a learning tool and clinical aid [ 25 ].…”
Section: Potential Application Of Metaverse In Basic Sciences Educationmentioning
confidence: 99%
“…This innovation facilitates teaching and practicing challenging clinical scenarios, providing meticulous feedback to medical students engaged in patient interviews, and disseminating highly specialized technical skills [ 23 ]. Ultimately, this bridges the gap between theoretical understanding and practical expertise, creating more competent medical professionals [ 24 ]. Additionally, it reduces pain perception and underscores the importance of using metaverse both as a learning tool and clinical aid [ 25 ].…”
Section: Potential Application Of Metaverse In Basic Sciences Educationmentioning
confidence: 99%
“…Exactly as it has already been demonstrated for VR [ 16 ], immersive technologies can aid clinicians in improving clinical assessment or exerting control over and modifying elements of the virtual environments that can be utilized to evaluate and test pertinent factors, including inducing social anxiety or monitoring reactions to environmental signals. However, concerning the large amount of evidence provided for the application of VR-related tools in mental health, the entry of the metaverse should be considered mainly for its social contents [ 9 , 17 ]. As previously said, the metaverse represents a novel “federation” of several technologies featuring a robust service-oriented framework, prioritizing social content to establish connections between tangible and virtual realms [ 1 ].…”
Section: Applications In Psychiatric Domains: Exploiting the Brain-to...mentioning
confidence: 99%
“…The combination of mixed reality and the metaverse in education brings subjects to life, enabling students to immerse themselves in realistic simulations, historical reenactments, or interactive storytelling experiences [51]. It fosters active engagement and empowers learners to explore concepts at their own pace, boosting motivation and knowledge retention [52].…”
Section: Mixed Reality Learning Interactivitymentioning
confidence: 99%
“…The novel student experiences are behaviors in which students create new knowledge by using their experience to provide immediate gratification [43]. Students' ability to clear doubt, turn their imagination into reality and perceive experiments and observation working in a way he/she is being taught will help them to build their knowledge and expertise in the subject [16,17,[38][39][40][41][42][43][44][45][46][47][48][49][50][51][52]. Such knowledge and expertise, which is possible due to novel learning experiences using mixed reality, creates a sense of satisfaction in students' minds.…”
Section: Satisfactionmentioning
confidence: 99%